Merge pull request #50 from EddieDover/multiplatform-building

Better platform detection
This commit is contained in:
Yannik
2024-02-02 18:28:42 +01:00
committed by GitHub
3 changed files with 13 additions and 5 deletions

5
.gitignore vendored
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@@ -22,4 +22,7 @@ build/
src/lib/discord_game_sdk/
# release.py
release/
release/
# venv
venv/

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@@ -1,4 +1,5 @@
import os
import platform
import sys
yes = {"yes", "y", "ye", ""}
@@ -16,15 +17,17 @@ if choice in yes:
"python -m SCons && python -m SCons target=template_release && cd project && godot"
)
elif choice in no:
if os.name == "nt": # Windows
system = platform.system()
print("Building for: '%s'" % (system))
if system == "Windows": # Windows
os.system(
"python -m SCons && python -m SCons target=template_release && godot project\project.godot"
"python -m SCons && python -m SCons target=template_release && godot project/project.godot"
)
elif os.name == "darwin": # macOS
elif system == "Darwin": # macOS
os.system(
"python -m SCons target=template_release arch=x86_64 && python -m SCons target=template_debug arch=x86_64 && python -m SCons target=template_release arch=arm64 && python -m SCons target=template_debug arch=arm64 && godot project/project.godot"
)
else:
else: # Linux
os.system(
"python -m SCons && python -m SCons target=template_release && godot project/project.godot"
)

2
requirements.txt Normal file
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@@ -0,0 +1,2 @@
setuptools
scons