Merge pull request #50 from EddieDover/multiplatform-building

Better platform detection
This commit is contained in:
Yannik
2024-02-02 18:28:42 +01:00
committed by GitHub
3 changed files with 13 additions and 5 deletions

3
.gitignore vendored
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@@ -23,3 +23,6 @@ src/lib/discord_game_sdk/
# release.py # release.py
release/ release/
# venv
venv/

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@@ -1,4 +1,5 @@
import os import os
import platform
import sys import sys
yes = {"yes", "y", "ye", ""} yes = {"yes", "y", "ye", ""}
@@ -16,15 +17,17 @@ if choice in yes:
"python -m SCons && python -m SCons target=template_release && cd project && godot" "python -m SCons && python -m SCons target=template_release && cd project && godot"
) )
elif choice in no: elif choice in no:
if os.name == "nt": # Windows system = platform.system()
print("Building for: '%s'" % (system))
if system == "Windows": # Windows
os.system( os.system(
"python -m SCons && python -m SCons target=template_release && godot project\project.godot" "python -m SCons && python -m SCons target=template_release && godot project/project.godot"
) )
elif os.name == "darwin": # macOS elif system == "Darwin": # macOS
os.system( os.system(
"python -m SCons target=template_release arch=x86_64 && python -m SCons target=template_debug arch=x86_64 && python -m SCons target=template_release arch=arm64 && python -m SCons target=template_debug arch=arm64 && godot project/project.godot" "python -m SCons target=template_release arch=x86_64 && python -m SCons target=template_debug arch=x86_64 && python -m SCons target=template_release arch=arm64 && python -m SCons target=template_debug arch=arm64 && godot project/project.godot"
) )
else: else: # Linux
os.system( os.system(
"python -m SCons && python -m SCons target=template_release && godot project/project.godot" "python -m SCons && python -m SCons target=template_release && godot project/project.godot"
) )

2
requirements.txt Normal file
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@@ -0,0 +1,2 @@
setuptools
scons