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19
README.md
19
README.md
@@ -1,21 +1,22 @@
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<img src="https://github.com/vaporvee/discord-sdk-godot/blob/main/project/assets/Banner_v1.png?raw=true">
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### This is version 1.0! In future versions there will be lobbies, invites, linux builds etc. very soon!
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### This is an early version! In future versions there will be lobbies, invites, linux builds etc. very soon!
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Don't forget to run the following command **if you clone this project** or the godot-cpp folder will be empty
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```sh
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git submodule update --init
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```
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# Addon Usage :rocket:
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1. Put the `discord-sdk-gd/` folder in a `addons/` folder in your Godot project
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2. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". (if it doesn't show up reopen the project)
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3. Create an Application under https://discord.com/developers/applications and get the Application ID
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4. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys
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5. Exporting: You need to copy the `discord_game_sdk.dll` or on linux `discord_game_sdk.so` from `res://addons/discord-sdk-gd/bin/PLATFORM/discord_game_sdk.[dll/.so]` to your exported project in the same directory as `discord_game_sdk_binding_debug.[dll/.so]`
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1. [Download the addon](https://github.com/vaporvee/discord-sdk-godot/releases/latest/download/ADDON-Discord-SDK-Godot.zip/)
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2. Put the `discord-sdk-gd/` folder in a `addons/` folder in your Godot project
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3. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". (if it doesn't show up reopen the project)
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4. Create an Application under https://discord.com/developers/applications and get the Application ID
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5. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys
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```gdscript
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extends Node
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func _ready():
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Discord_Activity.app_id = 1099618430065324082 # Application ID
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print("Discord working: " + str(Discord_Activity.get_is_discord_working())) # A boolean if everything worked
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Discord_Activity.details = "A demo activity by vaporvee#1231"
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Discord_Activity.state = "Checkpoint 23/23"
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@@ -33,8 +34,12 @@ func _ready():
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#### Then it should look like this:
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<img src="https://cdn.discordapp.com/attachments/825019604207927326/1099642861256970311/activity.webp">
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### [Try a built demo](https://github.com/vaporvee/discord-sdk-godot/releases/latest/download/Demo-Export.zip)
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:incoming_envelope: Still questions? write an [issue](https://github.com/vaporvee/discord-sdk-godot/issues)! I'll answer very fast :)
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<br />
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## Extra Info
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- "Step 2" (enabling the addon) is needed to add `Discord_Activity.coreupdate()` to a `_process()` function with a singleton. This function is needed by pretty everything but you can it also just add it yourself.
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- The Discord SDK itself doesn't build under Linux for some reason (I don't have a Mac so i don't even know if it's builds under OSX) its not well documented but I try as hard as i can to get it working crossplatform but at the time its only working under Windows... (But feel free to make pull requests btw)
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- Its an early release some features aren't implemented only because i need a small amount of time not because it's not possible
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10
project/addons/discord-sdk-gd/export.gd
Normal file
10
project/addons/discord-sdk-gd/export.gd
Normal file
@@ -0,0 +1,10 @@
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@tool
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extends EditorExportPlugin
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func _export_file(path, type, features):
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if features[2] == "windows":
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
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elif features[2] == "linux":
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add_shared_object("res://addons/discord-sdk-gd/bin/linux/discord_game_sdk.so",[],"/")
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elif features[2] == "macos":
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib",[],"/")
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@@ -3,5 +3,5 @@
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name="DiscordSDK"
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description="Discord Game SDK support for GDScript in Godot"
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author="vaporvee"
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version="1.0"
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version="1.1"
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script="plugin.gd"
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@@ -1,9 +1,15 @@
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@tool
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extends EditorPlugin
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const ExportPlugin = preload("res://addons/discord-sdk-gd/export.gd")
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var loaded_exportplugin = ExportPlugin.new()
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func _enter_tree():
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add_autoload_singleton("discord_coreupdater", "res://addons/discord-sdk-gd/discord_coreupdater.gd")
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add_export_plugin(loaded_exportplugin)
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func disable_plugin():
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remove_autoload_singleton("discord_coreupdater")
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remove_export_plugin(loaded_exportplugin)
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Before Width: | Height: | Size: 162 KiB After Width: | Height: | Size: 158 KiB |
65
project/export_presets.cfg
Normal file
65
project/export_presets.cfg
Normal file
@@ -0,0 +1,65 @@
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../demo/Discord_Activity.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_encryption_key=""
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_script=1
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binary_format/embed_pck=true
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/identity_type=0
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codesign/identity=""
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codesign/password=""
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=false
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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@@ -1,7 +1,6 @@
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extends Node
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func _ready():
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#Discord_Activity.debug()
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Discord_Activity.app_id = 1099618430065324082
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Discord_Activity.details = "A demo activity by vaporvee#1231"
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Discord_Activity.state = "Checkpoint 23/23"
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@@ -12,7 +11,8 @@ func _ready():
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Discord_Activity.small_image_text = "Fighting the end boss! D:"
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Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system())
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#Discord_Activity.end_timestamp = 2492978400 #31. 12. 2048 in unix time
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# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
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Discord_Activity.refresh()
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$Info.text = $Info.text.replace("{id}",str(Discord_Activity.app_id)).replace("{details}",Discord_Activity.details).replace("{state}",Discord_Activity.state).replace("{lkey}",Discord_Activity.large_image).replace("{ltext}",Discord_Activity.large_image_text).replace("{skey}",Discord_Activity.small_image).replace("{stext}",Discord_Activity.small_image_text).replace("{stimestamp}",str(Discord_Activity.start_timestamp)).replace("{etimestamp}",str(Discord_Activity.end_timestamp))
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$Info.text = $Info.text.replace("{isdiscordworking}",str(Discord_Activity.get_is_discord_working())).replace("{id}",str(Discord_Activity.app_id)).replace("{details}",Discord_Activity.details).replace("{state}",Discord_Activity.state).replace("{lkey}",Discord_Activity.large_image).replace("{ltext}",Discord_Activity.large_image_text).replace("{skey}",Discord_Activity.small_image).replace("{stext}",Discord_Activity.small_image_text).replace("{stimestamp}",str(Discord_Activity.start_timestamp)).replace("{etimestamp}",str(Discord_Activity.end_timestamp))
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@@ -45,8 +45,10 @@ text = "[center][font s=60][rainbow]DiscordSDK Test[/rainbow][/font]"
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offset_left = 7.0
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offset_top = 6.0
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offset_right = 514.0
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offset_bottom = 399.0
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text = "Application ID : {id}
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offset_bottom = 722.0
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text = "Is Discord working: {isdiscordworking}
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Application ID : {id}
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Details: {details}
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State: {state}
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@@ -57,3 +59,4 @@ Small image text: {stext}
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Start timestamp: {stimestamp}
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End timestamp: {etimestamp}"
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scroll_active = false
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@@ -49,6 +49,8 @@ void Discord_Activity::_bind_methods()
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ADD_PROPERTY(PropertyInfo(Variant::INT, "end_timestamp"), "set_end_timestamp", "get_end_timestamp");
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ClassDB::bind_method(D_METHOD("refresh"), &Discord_Activity::refresh);
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ClassDB::bind_method(D_METHOD("get_is_discord_working"), &Discord_Activity::get_is_discord_working);
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}
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Discord_Activity *Discord_Activity::get_singleton()
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@@ -70,21 +72,26 @@ Discord_Activity::~Discord_Activity()
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void Discord_Activity::debug()
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{
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auto debugresult = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
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discord::Activity debugactivity{};
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debugactivity.SetState("Test from Godot!");
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debugactivity.SetDetails("I worked months on this");
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debugactivity.GetAssets().SetLargeImage("test1");
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debugactivity.GetAssets().SetLargeText("wow test text for large image");
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debugactivity.GetAssets().SetSmallImage("godot");
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debugactivity.GetAssets().SetSmallText("wow test text for small image");
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debugactivity.GetTimestamps().SetStart(1682242800);
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core->ActivityManager().UpdateActivity(debugactivity, [](discord::Result debugresult) {});
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result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
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activity.SetState("Test from Godot!");
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activity.SetDetails("I worked months on this");
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activity.GetAssets().SetLargeImage("test1");
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activity.GetAssets().SetLargeText("wow test text for large image");
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activity.GetAssets().SetSmallImage("godot");
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activity.GetAssets().SetSmallText("wow test text for small image");
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activity.GetTimestamps().SetStart(1682242800);
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if (result == discord::Result::Ok)
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{
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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}
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void Discord_Activity::coreupdate()
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{
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::core->RunCallbacks();
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if (result == discord::Result::Ok)
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::core->RunCallbacks();
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}
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void Discord_Activity::set_app_id(const int64_t &value)
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@@ -118,7 +125,10 @@ String Discord_Activity::get_details() const
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void Discord_Activity::refresh()
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{
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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if (result == discord::Result::Ok)
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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}
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void Discord_Activity::set_large_image(const String &value)
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@@ -175,4 +185,9 @@ void Discord_Activity::set_end_timestamp(const int64_t &value)
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int64_t Discord_Activity::get_end_timestamp() const
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{
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return activity.GetTimestamps().GetEnd();
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}
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bool Discord_Activity::get_is_discord_working() const
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{
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return result == discord::Result::Ok;
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}
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@@ -61,6 +61,8 @@ public:
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void set_start_timestamp(const int64_t &value);
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int64_t get_end_timestamp() const;
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void set_end_timestamp(const int64_t &value);
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bool get_is_discord_working() const;
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};
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#endif
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@@ -16,9 +16,8 @@ void gdextension_initialize(ModuleInitializationLevel p_level)
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
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{
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ClassDB::register_class<Discord_Activity>();
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discordactivity = memnew(Discord_Activity);
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Engine::get_singleton()->register_singleton("Discord_Activity", Discord_Activity::get_singleton()); // Cant change the class name in the cpp files for some reason
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Engine::get_singleton()->register_singleton("Discord_Activity", Discord_Activity::get_singleton());
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}
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}
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Reference in New Issue
Block a user