2 Commits
3.0 ... 2.0

Author SHA1 Message Date
Yannik
7c66fbc474 fixed some 2.0 bugs 2023-05-17 00:58:38 +02:00
Yannik
a8c4f33fdd Merge pull request #27 from vaporvee/make-2.0-releasable
Fix bugs and round up main for 2.0
2023-05-17 00:35:58 +02:00
38 changed files with 774 additions and 719 deletions

View File

@@ -23,12 +23,6 @@ body:
label: Version
description: What version of our software are you running?
options:
- 3.0
- 2.4
- 2.3
- 2.2
- 2.1
- 2.0
- 1.5
- 1.4
- 1.3

View File

@@ -1,27 +0,0 @@
name: Feature request
description: File a feature request
title: "[Feature request]: "
labels: ["enhancement"]
assignees:
- vaporvee
body:
- type: markdown
attributes:
value: Thanks for taking the time to fill out this feature request!
- type: textarea
id: idea
attributes:
label: What is your idea?
description: Tell me what you want to see in the addon.
placeholder: Tell me what you want to see!
value: "I have a cool new feature!"
validations:
required: true
- type: textarea
id: additional
attributes:
label: Additional information
description: If you have anything else tell me here
placeholder: Anything else.
validations:
required: false

5
.gitignore vendored
View File

@@ -19,7 +19,4 @@ build/
*.lib
#Clean files from the Game SDK
src/lib/discord_game_sdk/
# release.py
release/
src/lib/discord_game_sdk/

View File

@@ -1,22 +1,14 @@
<img src="/project/assets/Banner.svg" alt="Project Banner" />
**Discord Game SDK support for GDScript in Godot Engine 4.1. with the easiest code pattern!**<br><br>
**Discord Game SDK support for GDScript in Godot Engine 4.0. with the easiest code pattern!**<br><br>
**Please leave a star that would really help! And thanks to all the people that already starred this project! ❤️**
<br />
# [Quick start :rocket: (click here)](https://github.com/vaporvee/discord-sdk-godot/wiki)
<br />
# [Quick start :rocket: (click here)](https://github.com/vaporvee/discord-sdk-godot/wiki/Quick-start)
<br />
**A small donation with the sponsor button would be nice if you sell your project with this addon but is of course not mandatory!**
# Features
- Activities (Make people see what you are playing)
- Invites
- Steam and launch command registering
- User information
- Overlay management
- Editor Presence (optional)
<img width="400px" src="https://camo.githubusercontent.com/e4ae18ce30a7731145376e1a85c384e9ea207420c09365e3fcdd455ef332ba98/68747470733a2f2f6769746875622d70726f64756374696f6e2d757365722d61737365742d3632313064662e73332e616d617a6f6e6177732e636f6d2f38303632313836332f3233383739343331392d35373164653262612d346635652d343062612d613263662d3839666365643963306366302e706e67">
<br />
<br />
### Credit

View File

@@ -1,30 +0,0 @@
[configuration]
entry_symbol = "discordsdkgd_library_init"
compatibility_minimum = 4.1
[libraries]
macos.debug = "macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release = "macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "linux/libdiscord_game_sdk_binding_debug.so"
linux.release.x86_64 = "linux/libdiscord_game_sdk_binding.so"
linux.debug.arm64 = "linux/libdiscord_game_sdk_binding_debug.so"
linux.release.arm64 = "linux/libdiscord_game_sdk_binding.so"
linux.debug.rv64 = "linux/libdiscord_game_sdk_binding_debug.so"
linux.release.rv64 = "linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = { "macos/libdiscord_game_sdk.dylib": "" }
macos.release = { "macos/libdiscord_game_sdk.dylib": "" }
windows.debug.x86_64 = { "windows/discord_game_sdk.dll": "" }
windows.release.x86_64 = { "windows/discord_game_sdk.dll": "" }
linux.debug.x86_64 = { "linux/libdiscord_game_sdk.so": "" }
linux.release.x86_64 = { "linux/libdiscord_game_sdk.so": "" }
linux.debug.arm64 = { "linux/libdiscord_game_sdk.so": "" }
linux.release.arm64 = { "linux/libdiscord_game_sdk.so": "" }
linux.debug.rv64 = { "linux/libdiscord_game_sdk.so": "" }
linux.release.rv64 = { "linux/libdiscord_game_sdk.so": "" }

View File

@@ -0,0 +1,4 @@
Version: 1.2
Windows: build-1
Linux: build-1
MacOS: build-1

View File

@@ -0,0 +1,29 @@
[configuration]
entry_symbol = "discordsdkgd_library_init"
[libraries]
macos.debug = "bin/macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release = "bin/macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
macos.release = "bin/macos/libdiscord_game_sdk.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"

View File

@@ -1,38 +1,25 @@
class_name DiscordSDKTutorial
extends Node
## 1. Put the addons/ folder in your Godot project[br]
## 2. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". [br](if it doesn't show up restart your project and try again)[br]
## 3. Restart your project[br]
## 4. Create an Application under https://discord.com/developers/applications and get the Application ID br]
## 5. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys[br]
##
## This is your [code]_ready()[/code] function wich could be anywhere
## [codeblock]
## func _ready():
## # Application ID
## discord_sdk.app_id = 1099618430065324082
## # this is boolean if everything worked
## print("Discord working: " + str(discord_sdk.get_is_discord_working()))
## # Set the first custom text row of the activity here
## discord_sdk.details = "A demo activity by vaporvee#1231"
## # Set the second custom text row of the activity here
## discord_sdk.state = "Checkpoint 23/23"
## # Image key for small image from "Art Assets" from the Discord Developer website
## discord_sdk.large_image = "game"
## # Tooltip text for the large image
## discord_sdk.large_image_text = "Try it now!"
## # Image key for large image from "Art Assets" from the Discord Developer website
## discord_sdk.small_image = "boss"
## # Tooltip text for the small image
## discord_sdk.small_image_text = "Fighting the end boss! D:"
## # "02:41 elapsed" timestamp for the activity
## discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
## # "59:59 remaining" timestamp for the activity
## discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600
## # Always refresh after changing the values!
## discord_sdk.refresh()
## [/codeblock]
##
## @tutorial(More information here): https://github.com/vaporvee/discord-sdk-godot/wiki/Quick-start
## @tutorial(Make your Application ID and else here): https://discord.com/developers/applications
# 1. Put the addons/ folder in your Godot project
# 2. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". (if it doesn't show up restart your project and try again)
# 3. Restart your project
# 4. Create an Application under https://discord.com/developers/applications and get the Application ID
# 5. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys
#SELECT THE TEXT WITH YOUR MOUSE AND CTR + K TO UNCOMMENT THE FOLLOWING
#func _ready():
# discord_sdk.app_id = 1099618430065324082 # Application ID
# print("Discord working: " + str(discord_sdk.get_is_discord_working())) # A boolean if everything worked
# discord_sdk.details = "A demo activity by vaporvee#1231"
# discord_sdk.state = "Checkpoint 23/23"
#
# discord_sdk.large_image = "game" # Image key from "Art Assets"
# discord_sdk.large_image_text = "Try it now!"
# discord_sdk.small_image = "boss" # Image key from "Art Assets"
# discord_sdk.small_image_text = "Fighting the end boss! D:"
#
# discord_sdk.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
# discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
#
# discord_sdk.refresh() # Always refresh after changing the values!

View File

@@ -0,0 +1,17 @@
@tool
extends EditorExportPlugin
func _export_file(_path, _type, features) -> void:
if features[2] == "windows":
if features[4] == "x86_64":
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
elif features[4] == "x86":
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk_x86.dll",[],"/")
elif features[2] == "linux":
add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
elif features[2] == "macos":
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/")
func _get_name():
pass

View File

@@ -1,8 +1,6 @@
[gd_scene load_steps=9 format=3 uid="uid://c1slhdnlsv2qt"]
[gd_scene load_steps=68 format=3 uid="uid://c1slhdnlsv2qt"]
[ext_resource type="Texture2D" uid="uid://dnfq6kug4x6o2" path="res://addons/discord-sdk-gd/nodes/assets/Checked.svg" id="2_q6tao"]
[ext_resource type="Texture2D" uid="uid://compmm3kviqqe" path="res://addons/discord-sdk-gd/nodes/assets/Unchecked.svg" id="3_5cyem"]
[ext_resource type="Texture2D" uid="uid://dtc6ckladq0td" path="res://addons/discord-sdk-gd/nodes/assets/circle.svg" id="3_goflf"]
[ext_resource type="Texture2D" uid="uid://cq8lwj2matk6x" path="res://addons/discord-sdk-gd/nodes/assets/flow_spritesheet.png" id="4_gvc3o"]
[sub_resource type="GDScript" id="GDScript_ak1tp"]
resource_name = "Debug"
@@ -13,16 +11,15 @@ func _ready():
func _process(_delta):
if(discord_sdk.get_is_discord_working()):
$Panel/TextureRect.self_modulate = Color(\"#3eff8d\")
$Panel/TextureRect/AnimationPlayer.play(\"pulsate\")
$AnimatedSprite2D.play(\"default\")
debug_text_update()
else:
$Panel/TextureRect.self_modulate = Color(\"#797979\")
$Panel/TextureRect/AnimationPlayer.stop()
$AnimatedSprite2D.stop()
$AnimatedSprite2D.animation = \"gray\"
debug_text_update()
func debug_text_update():
$Panel/Info.text = \"Application ID : {id}
$Info.text = \"Application ID : {id}
Details: {details}
State: {state}
@@ -44,7 +41,7 @@ Is party public: {ppublic} (needs to be activated in Discord client settings)
Is instanced: {instanced}
\"
$Panel/Info.text = $Panel/Info.text.replace(\"{ppublic}\",str(discord_sdk.is_public_party)).replace(\"{instanced}\",str(discord_sdk.instanced)).replace(\"{ssecret}\",discord_sdk.spectate_secret).replace(\"{jsecret}\",discord_sdk.join_secret).replace(\"{msecret}\",discord_sdk.match_secret).replace(\"{mpartysize}\",str(discord_sdk.max_party_size)).replace(\"{cpartysize}\",str(discord_sdk.current_party_size)).replace(\"{partyid}\",discord_sdk.party_id).replace(\"{id}\",str(discord_sdk.app_id)).replace(\"{details}\",discord_sdk.details).replace(\"{state}\",discord_sdk.state).replace(\"{lkey}\",discord_sdk.large_image).replace(\"{ltext}\",discord_sdk.large_image_text).replace(\"{skey}\",discord_sdk.small_image).replace(\"{stext}\",discord_sdk.small_image_text).replace(\"{stimestamp}\",str(discord_sdk.start_timestamp)).replace(\"{etimestamp}\",str(discord_sdk.end_timestamp))
$Info.text = $Info.text.replace(\"{ppublic}\",str(discord_sdk.is_public_party)).replace(\"{instanced}\",str(discord_sdk.instanced)).replace(\"{ssecret}\",discord_sdk.spectate_secret).replace(\"{jsecret}\",discord_sdk.join_secret).replace(\"{msecret}\",discord_sdk.match_secret).replace(\"{mpartysize}\",str(discord_sdk.max_party_size)).replace(\"{cpartysize}\",str(discord_sdk.current_party_size)).replace(\"{partyid}\",discord_sdk.party_id).replace(\"{id}\",str(discord_sdk.app_id)).replace(\"{details}\",discord_sdk.details).replace(\"{state}\",discord_sdk.state).replace(\"{lkey}\",discord_sdk.large_image).replace(\"{ltext}\",discord_sdk.large_image_text).replace(\"{skey}\",discord_sdk.small_image).replace(\"{stext}\",discord_sdk.small_image_text).replace(\"{stimestamp}\",str(discord_sdk.start_timestamp)).replace(\"{etimestamp}\",str(discord_sdk.end_timestamp))
var user_request = {};
@@ -52,87 +49,504 @@ func _on_activity_join_request(user_requesting):
print(user_requesting)
user_request = user_requesting
func _on_accept_join_request_pressed():
func _on_button_pressed():
if(!user_request.is_empty()):
discord_sdk.accept_join_request(user_request.id)
func _on_invite_with_user_id_text_submitted(new_text):
func _on_line_edit_text_submitted(new_text):
discord_sdk.send_invite(int(new_text),true,\"this is a test invite sent from godot\")
func _on_accept_with_user_id_text_submitted(new_text):
func _on_line_edit_2_text_submitted(new_text):
discord_sdk.accept_invite(int(new_text))
func _on_print_current_user_on_console_pressed():
func _on_button_2_pressed():
print(discord_sdk.get_current_user())
func _on_toggle_sdk_toggled(button_pressed):
func _on_check_button_toggled(button_pressed):
if(button_pressed):
discord_sdk.unclear()
debug_text_update()
else:
discord_sdk.clear()
debug_text_update()
func _on_print_friends_pressed():
print(discord_sdk.get_all_relationships())
"
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8abo6"]
[sub_resource type="AtlasTexture" id="AtlasTexture_85oj4"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 0, 512, 512)
[sub_resource type="Animation" id="Animation_mmtmn"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.4),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.5, 0.5)]
}
[sub_resource type="AtlasTexture" id="AtlasTexture_vv4mb"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 0, 512, 512)
[sub_resource type="Animation" id="Animation_5u02v"]
resource_name = "pulsate"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.5, 0.5), Vector2(0.8, 0.8), Vector2(0.5, 0.5)]
}
[sub_resource type="AtlasTexture" id="AtlasTexture_kwv3j"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 0, 512, 512)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_a7ofc"]
_data = {
"RESET": SubResource("Animation_mmtmn"),
"pulsate": SubResource("Animation_5u02v")
}
[sub_resource type="AtlasTexture" id="AtlasTexture_ij57t"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 0, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_w2du1"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_4pma1"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_fcoqp"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_tjcb7"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_oudh8"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_csja0"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_0xbpk"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_p84pv"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_1gjwh"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_mrm73"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_8rkne"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_c15qo"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_74tpk"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_v5nxq"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_0mf44"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_kb0hn"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 2048, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_o22ug"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 2048, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_21q7w"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 2048, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_gitfl"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 2048, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_8hg1o"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 2048, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_niuoc"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 2560, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_mt5ft"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 2560, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_ub7uo"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 2560, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_2uxnl"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 2560, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_bh4ts"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 2560, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_lcu0i"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 3072, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_mmqt1"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 3072, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_orode"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 3072, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_ricn8"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 3072, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_6ftll"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 3072, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_fm4jy"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 3584, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_7qcot"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 3584, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_2y47g"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 3584, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_gpr0t"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 3584, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_nn332"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 3584, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_jg384"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_g0wvw"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_e6fmf"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_n1rtv"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_365g3"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_frkrx"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 4608, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_j8adw"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 4608, 512, 512)
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atlas = ExtResource("4_gvc3o")
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[node name="DebugNodeGroup" type="Node"]
editor_description = "This is a Debug Node wich will show (only if the project runs) some usefull info and buttons/input"
script = SubResource("GDScript_ak1tp")
[node name="Panel" type="Panel" parent="."]
anchors_preset = -1
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position = Vector2(389, 477.375)
scale = Vector2(0.14209, 0.14209)
sprite_frames = SubResource("SpriteFrames_kudgl")
frame_progress = 0.417812
[node name="Info" type="RichTextLabel" parent="Panel"]
layout_mode = 0
offset_left = 12.0
offset_top = 21.0
offset_right = 429.0
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[node name="Info" type="RichTextLabel" parent="."]
offset_left = 7.0
offset_top = 6.0
offset_right = 424.0
offset_bottom = 312.0
theme_override_font_sizes/normal_font_size = 14
text = "Application ID : {id}
Details: {details}
@@ -158,109 +572,52 @@ Is instanced: {instanced}
"
fit_content = true
[node name="PrintCurrentUserOnConsole" type="Button" parent="Panel"]
layout_mode = 1
[node name="PrintCurrentUserOnConsole" type="Button" parent="."]
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offset_right = 240.0
offset_bottom = 174.375
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text = "Print current user on console"
[node name="PrintFriends" type="Button" parent="Panel"]
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[node name="AcceptInviteRequest" type="Button" parent="."]
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text = "Print friends on console"
[node name="AcceptJoinRequest" type="Button" parent="Panel"]
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[node name="InviteWithUserID" type="LineEdit" parent="Panel"]
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[node name="ToggleSDK" type="CheckButton" parent="Panel"]
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"": SubResource("AnimationLibrary_a7ofc")
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[connection signal="pressed" from="Panel/PrintCurrentUserOnConsole" to="." method="_on_print_current_user_on_console_pressed"]
[connection signal="pressed" from="Panel/PrintFriends" to="." method="_on_print_friends_pressed"]
[connection signal="pressed" from="Panel/AcceptJoinRequest" to="." method="_on_accept_join_request_pressed"]
[connection signal="text_submitted" from="Panel/InviteWithUserID" to="." method="_on_invite_with_user_id_text_submitted"]
[connection signal="text_submitted" from="Panel/AcceptWithUserID" to="." method="_on_accept_with_user_id_text_submitted"]
[connection signal="toggled" from="Panel/ToggleSDK" to="." method="_on_toggle_sdk_toggled"]
[connection signal="pressed" from="PrintCurrentUserOnConsole" to="." method="_on_button_2_pressed"]
[connection signal="pressed" from="AcceptInviteRequest" to="." method="_on_button_pressed"]
[connection signal="text_submitted" from="InviteWithUserID" to="." method="_on_line_edit_text_submitted"]
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View File

@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://dkbtuqbtdlqnk"]
[ext_resource type="Script" path="res://addons/discord-sdk-gd/nodes/core_updater.gd" id="1_8fjwg"]
[node name="DiscordSDKLoader" type="Node"]
editor_description = "This always needs to run in the background if you want to comunicate with the discord client."
script = ExtResource("1_8fjwg")

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<defs>
<style>
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}
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importer="texture"
type="CompressedTexture2D"
uid="uid://csl0e2px0cwc1"
path="res://.godot/imported/Logo_V2_No_Bg.png-e3342efea6196122a36ea06a342b2ba2.ctex"
uid="uid://cq8lwj2matk6x"
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@@ -1,23 +1,8 @@
## [color=yellow]PLEASE IGNORE![/color] This is a important Node wich gets automatically added as Singleton.
##
## The DiscordSDKLoader Node automatically gets added as Singleton while installing the addon.
## It has to run in the background to comunicate with Discord.
## You don't need to use it.
##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
@tool
class_name core_updater
## This always needs to run in the background if you want to comunicate with the discord client.
extends Node
func _process(_delta):
if(ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled") && Engine.is_editor_hint()):
if(discord_sdk.app_id != 1108142249990176808):
discord_sdk.app_id = 1108142249990176808
discord_sdk.details = ProjectSettings.get_setting("application/config/name")
discord_sdk.state = "Editing: \""+ str(get_tree().edited_scene_root.scene_file_path).replace("res://","") +"\""
discord_sdk.large_image = "godot"
discord_sdk.large_image_text = str(Engine.get_version_info().string)
discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.refresh()
if(discord_sdk.app_id == 1108142249990176808 || !Engine.is_editor_hint()):
discord_sdk.coreupdate()
@export var is_running: bool =false
func _process(delta) -> void:
discord_sdk.coreupdate()
is_running = true

View File

@@ -1,9 +1,4 @@
## This is a Debug Node wich will show some usefull info and buttons/input
##
## The DiscordSDK Debug Node will show info about the current values of its variables and some buttons to change them.
##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
@tool
## This is a Debug Node wich will show (only if the project runs) some usefull info and buttons/input
extends Node
func _ready() -> void:

View File

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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1t7mm"]
[sub_resource type="Theme" id="Theme_swwco"]
Button/styles/focus = SubResource("StyleBoxEmpty_1t7mm")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_5vqdt"]
[sub_resource type="Image" id="Image_ylyvr"]
data = {
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"format": "RGBA8",
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[sub_resource type="ImageTexture" id="ImageTexture_gdtpn"]
image = SubResource("Image_ylyvr")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7v0rg"]
[node name="RestartWindow" type="ConfirmationDialog"]
title = "Restart required"
initial_position = 2
size = Vector2i(416, 400)
visible = true
unresizable = true
theme = SubResource("Theme_swwco")
ok_button_text = "Restart"
cancel_button_text = "Save and restart"
[node name="Panel" type="Panel" parent="."]
offset_left = 8.0
offset_top = 8.0
offset_right = 408.0
offset_bottom = 351.0
mouse_filter = 1
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 0
offset_right = 400.0
offset_bottom = 309.0
[node name="HSeparator" type="HSeparator" parent="Panel/VBoxContainer"]
layout_mode = 2
mouse_filter = 1
theme_override_constants/separation = 15
theme_override_styles/separator = SubResource("StyleBoxEmpty_5vqdt")
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="DocsIcon" type="TextureRect" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 4
texture = SubResource("ImageTexture_gdtpn")
stretch_mode = 2
[node name="LinkButton" type="LinkButton" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
text = "Plugin Docs"
uri = "https://github.com/vaporvee/discord-sdk-godot/wiki"
[node name="TextureRect" type="TextureRect" parent="Panel/VBoxContainer"]
custom_minimum_size = Vector2(128, 128)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
texture = ExtResource("1_r3i13")
expand_mode = 1
[node name="RichTextLabel" type="RichTextLabel" parent="Panel/VBoxContainer"]
custom_minimum_size = Vector2(400, 200)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
mouse_filter = 1
theme_override_styles/normal = SubResource("StyleBoxEmpty_7v0rg")
bbcode_enabled = true
text = "[center]Thanks for enabling the
[rainbow]Discord Game SDK Plugin[/rainbow]
made by vaporvee. ❤️
You need to [wave]restart[/wave] the editor to fully enable this plugin!
Do you want to [wave]save[/wave] your project before restarting?"

View File

@@ -3,5 +3,5 @@
name="DiscordSDK"
description="Discord Game SDK support for GDScript in Godot"
author="vaporvee"
version="3.0"
version="2.0"
script="plugin.gd"

View File

@@ -1,36 +1,47 @@
@tool
extends EditorPlugin
const DiscordSDKLoader = preload("res://addons/discord-sdk-gd/nodes/core_updater.gd")
const DiscordSDKLoader_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Group_1.svg")
var loaded_DiscordSDKLoader = DiscordSDKLoader.new()
const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Debug.svg")
var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
var restart_window: ConfirmationDialog = preload("res://addons/discord-sdk-gd/nodes/restart_window.tscn").instantiate()
const ExportPlugin = preload("res://addons/discord-sdk-gd/export.gd")
var loaded_exportplugin = ExportPlugin.new()
func _enter_tree() -> void:
add_custom_type("DiscordSDKLoader","Node",DiscordSDKLoader,DiscordSDKLoader_icon)
add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
add_autoload_singleton("DiscordSDKLoader", "res://addons/discord-sdk-gd/nodes/core_updater.gd")
add_export_plugin(loaded_exportplugin)
func _enable_plugin() -> void:
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
func _enable_plugin():
print("DiscordSDK Addon got enabled")
ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
ProjectSettings.set_restart_if_changed("DiscordSDK/EditorPresence/enabled",true)
get_tree().root.add_child(restart_window)
restart_window.connect("canceled",save_restart)
restart_window.connect("confirmed",restart)
func _disable_plugin() -> void:
FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
push_warning("DiscordSDK Addon got disabled. PLEASE RESTART THE EDITOR!")
print("DiscordSDK Addon got disabled")
remove_autoload_singleton("DiscordSDKLoader")
remove_custom_type("DiscordSDKLoader")
remove_custom_type("DiscordSDKDebug")
ProjectSettings.clear("DiscordSDK/EditorPresence/enabled")
func save_restart() -> void:
get_editor_interface().restart_editor(true)
func restart() -> void:
get_editor_interface().restart_editor(false)
func _process(_delta):
if(ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled")&&!get_editor_interface().is_playing_scene()):
if(discord_sdk.app_id != 1108142249990176808):
discord_sdk.app_id = 1108142249990176808
discord_sdk.details = ProjectSettings.get_setting("application/config/name")
discord_sdk.state = "Editing: \""+ str(get_tree().edited_scene_root.scene_file_path).replace("res://","") +"\""
discord_sdk.large_image = "godot"
discord_sdk.large_image_text = str(Engine.get_version_info())
discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.refresh()
if(discord_sdk.app_id == 1108142249990176808):
discord_sdk.coreupdate()

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.9 KiB

View File

@@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bjns3n0prshdy"
path="res://.godot/imported/Logo_V2_No_Bg_Small.png-6c9c0ba88b8e0a9cb7aa1acb948a1191.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Logo_V2_No_Bg_Small.png"
dest_files=["res://.godot/imported/Logo_V2_No_Bg_Small.png-6c9c0ba88b8e0a9cb7aa1acb948a1191.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -8,17 +8,18 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../testexpoort/discord_sdk_demo.exe"
export_path="../../demo/discord_sdk.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
debug/export_console_script=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
@@ -26,20 +27,23 @@ texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/identity_type=0
codesign/identity=""
codesign/password=""
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon="res://assets/Logo_V2.png"
application/modify_resources=false
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description="Discord SDK Godot Test"
application/file_description=""
application/copyright=""
application/trademarks=""
ssh_remote_deploy/enabled=false

View File

@@ -5,8 +5,6 @@ func _ready() -> void:
discord_sdk.connect("activity_join_request",_on_activity_join_request)
discord_sdk.connect("activity_join",_on_activity_join)
discord_sdk.connect("activity_spectate",_on_activity_spectate)
discord_sdk.connect("relationships_init",_on_relationship_init)
discord_sdk.connect("updated_relationship", _on_updated_relationship)
func set_activity() -> void:
discord_sdk.clear()
@@ -20,8 +18,8 @@ func set_activity() -> void:
discord_sdk.small_image_text = "Fighting the end boss! D:"
discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and
# returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server
# understands and returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
var my_secret: String = str(randi_range(0,999999))
discord_sdk.party_id = "mylobbycanbeeverything_" + my_secret
@@ -54,10 +52,9 @@ func _on_activity_join(secret) -> void:
func _on_activity_spectate(secret) -> void:
print(secret)
func _on_relationship_init():
print("initialized")
func _on_updated_relationship(relationship):
print(relationship)
func _on_toggle_sdk_toggled(button_pressed):
if(button_pressed):
set_activity()
else:
discord_sdk.clear()

View File

@@ -1,9 +1,13 @@
[gd_scene load_steps=4 format=3 uid="uid://dyc3kseph4el7"]
[gd_scene load_steps=7 format=3 uid="uid://dyc3kseph4el7"]
[ext_resource type="Script" path="res://main.gd" id="1_kl8ri"]
[ext_resource type="Texture2D" uid="uid://b3qm246m7pnsx" path="res://assets/Logo_V2.png" id="2_gd222"]
[ext_resource type="Texture2D" uid="uid://dnfq6kug4x6o2" path="res://addons/discord-sdk-gd/nodes/assets/Checked.svg" id="3_wajuo"]
[ext_resource type="Texture2D" uid="uid://compmm3kviqqe" path="res://addons/discord-sdk-gd/nodes/assets/Unchecked.svg" id="4_8hvtu"]
[ext_resource type="Script" path="res://addons/discord-sdk-gd/nodes/debug.gd" id="6_ujijw"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_phc3u"]
[node name="Node" type="Node"]
script = ExtResource("1_kl8ri")
@@ -19,7 +23,7 @@ color = Color(0.345098, 0.396078, 0.94902, 1)
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 4
position = Vector2(789, 330.5)
position = Vector2(580, 308)
scale = Vector2(0.408203, 0.408203)
texture = ExtResource("2_gd222")
@@ -29,10 +33,10 @@ anchor_left = 0.293
anchor_top = 0.59
anchor_right = 0.736
anchor_bottom = 0.727
offset_left = 208.464
offset_top = 22.18
offset_right = 209.128
offset_bottom = 22.4039
offset_left = -0.536011
offset_top = -0.319977
offset_right = 0.12793
offset_bottom = -0.0960388
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
@@ -42,3 +46,20 @@ text = "[center][font s=60]DiscordSDK Test"
[node name="DiscordSDKDebug" type="Node" parent="."]
script = ExtResource("6_ujijw")
[node name="ToggleSDK" type="CheckButton" parent="."]
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 293.0
offset_top = 142.375
offset_right = 1139.0
offset_bottom = 650.375
grow_vertical = 2
scale = Vector2(0.05, 0.05)
theme_override_icons/checked = ExtResource("3_wajuo")
theme_override_icons/unchecked = ExtResource("4_8hvtu")
theme_override_styles/focus = SubResource("StyleBoxEmpty_phc3u")
button_pressed = true
[connection signal="toggled" from="ToggleSDK" to="." method="_on_toggle_sdk_toggled"]

View File

@@ -8,17 +8,24 @@
config_version=5
[DiscordSDK]
EditorPresence/enabled=true
[application]
config/name="GDExtension DiscordSDK Test Project"
config/tags=PackedStringArray("vaporvee")
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1")
config/features=PackedStringArray("4.0")
boot_splash/bg_color=Color(0.25098, 0.305882, 0.929412, 1)
boot_splash/image="res://assets/Banner_v1.png"
boot_splash/fullsize=false
config/icon="res://assets/Logo_V2.png"
[autoload]
DiscordSDKLoader="*res://addons/discord-sdk-gd/nodes/core_updater.gd"
[display]
window/size/resizable=false
@@ -27,6 +34,10 @@ window/size/resizable=false
project/assembly_name="GDExtension Test Project"
[editor_plugins]
enabled=PackedStringArray("res://addons/discord-sdk-gd/plugin.cfg")
[filesystem]
import/blender/enabled=false

View File

@@ -1,15 +0,0 @@
import os
from distutils.dir_util import copy_tree
import shutil
if os.path.exists("release/ADDON-Discord-SDK-Godot/addons"):
shutil.rmtree("release/ADDON-Discord-SDK-Godot/addons", ignore_errors=True)
copy_tree("project/addons/", "release/temp/ADDON-Discord-SDK-Godot/addons")
open(
"release/temp/ADDON-Discord-SDK-Godot/addons/discord-sdk-gd/bin/.gdignore", "a"
).close()
shutil.make_archive("release/ADDON-Discord-SDK-Godot", "zip", "release/temp/")
shutil.rmtree("release/temp/")

View File

@@ -6,12 +6,6 @@ import os
with zipfile.ZipFile("src/lib/discord_game_sdk.zip", "r") as zip_ref:
zip_ref.extractall("src/lib/discord_game_sdk/")
# Patch the SDK to actually build, since it's missing an include
with open("src/lib/discord_game_sdk/cpp/types.h", "r+") as f:
s = f.read();
f.seek(0);
f.write("#include <cstdint>\n" + s)
copy_tree("src/lib/discord_game_sdk/lib/", "src/lib/discord_game_sdk/bin/")
os.rename(
"src/lib/discord_game_sdk/bin/aarch64/discord_game_sdk.dylib",

View File

@@ -83,12 +83,8 @@ void discord_sdk::_bind_methods()
ADD_SIGNAL(MethodInfo("activity_spectate", PropertyInfo(Variant::STRING, "spectate_secret")));
ADD_SIGNAL(MethodInfo("activity_join_request", PropertyInfo(Variant::DICTIONARY, "user_requesting")));
ADD_SIGNAL(MethodInfo("relationships_init"));
ADD_SIGNAL(MethodInfo("updated_relationship", PropertyInfo(Variant::DICTIONARY, "relationship")));
ClassDB::bind_method(D_METHOD("refresh"), &discord_sdk::refresh);
ClassDB::bind_method(D_METHOD("clear", "reset_values"), &discord_sdk::clear, DEFVAL(false));
ClassDB::bind_method(D_METHOD("unclear"), &discord_sdk::unclear);
ClassDB::bind_method(D_METHOD("clear"), &discord_sdk::clear);
ClassDB::bind_method(D_METHOD("register_command", "command"), &discord_sdk::register_command);
ClassDB::bind_method(D_METHOD("register_steam", "steam_id"), &discord_sdk::register_steam);
@@ -98,7 +94,6 @@ void discord_sdk::_bind_methods()
ClassDB::bind_method(D_METHOD("accept_invite", "user_id"), &discord_sdk::accept_invite);
ClassDB::bind_method(D_METHOD("get_current_user"), &discord_sdk::get_current_user);
ClassDB::bind_method(D_METHOD("get_all_relationships"), &discord_sdk::get_all_relationships);
ClassDB::bind_method(D_METHOD("get_is_overlay_enabled"), &discord_sdk::get_is_overlay_enabled);
ClassDB::bind_method(D_METHOD("get_is_overlay_locked"), &discord_sdk::get_is_overlay_locked);
@@ -159,44 +154,44 @@ void discord_sdk::debug()
void discord_sdk::set_app_id(int64_t value)
{
app_id = value;
if (app_id > 0)
result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
if (result == discord::Result::Ok && app_id > 0)
{
result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
if (result == discord::Result::Ok)
{
// initialize currentuser stuff
core->UserManager().OnCurrentUserUpdate.Connect([]()
{discord::User user{};
core->UserManager().GetCurrentUser(&user); });
// signals
core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
// initialize currentuser stuff
core->UserManager().OnCurrentUserUpdate.Connect([]()
{discord::User user{};
core->UserManager().GetCurrentUser(&user); });
// signals
core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
{ discord_sdk::get_singleton()
->emit_signal("activity_join", secret); });
core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
{ discord_sdk::get_singleton()
->emit_signal("activity_join", secret); });
core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
{ discord_sdk::get_singleton()
->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user)
{ discord_sdk::get_singleton()
->emit_signal("activity_join_request", user2dict(user)); });
->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user)
{ Dictionary user_requesting;
user_requesting["avatar"] = user.GetAvatar(); //can be empty when user has no avatar
user_requesting["is_bot"] = user.GetBot();
user_requesting["discriminator"] = user.GetDiscriminator();
user_requesting["id"] = user.GetId();
user_requesting["username"] = user.GetUsername();
if(String(user_requesting["avatar"]).is_empty())
user_requesting["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((user_requesting["discriminator"].INT % 5) - 1)+ ".png").c_str());
else
user_requesting["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png?size=512").c_str());//I don't know what the hell i did there but removing ?size=512 will crash the whole editor
user_requesting.make_read_only();
discord_sdk::get_singleton()
->emit_signal("activity_join_request",user_requesting); });
core->OverlayManager().OnToggle.Connect([](bool is_locked)
{ discord_sdk::get_singleton()
->emit_signal("overlay_toggle", is_locked); });
core->RelationshipManager().OnRefresh.Connect([&]()
{ discord_sdk::get_singleton()
->emit_signal("relationships_init"); });
core->RelationshipManager().OnRelationshipUpdate.Connect([&](discord::Relationship const &relationship)
{ discord_sdk::get_singleton()
->emit_signal("updated_relationship", relationship2dict(relationship)); });
}
core->OverlayManager().OnToggle.Connect([](bool is_locked)
{ discord_sdk::get_singleton()
->emit_signal("overlay_toggle", is_locked); });
}
}
int64_t discord_sdk::get_app_id()
{
if (app_id != 0)
return app_id;
return old_app_id;
return app_id;
}
void discord_sdk::set_state(String value)
@@ -230,52 +225,34 @@ void discord_sdk::refresh()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
}
void discord_sdk::clear(bool reset_values = false)
void discord_sdk::clear()
{
if (result == discord::Result::Ok)
{
if (reset_values)
{
old_app_id = 0;
set_state("");
set_details("");
set_large_image("");
set_large_image_text("");
set_small_image("");
set_small_image_text("");
set_start_timestamp(0);
set_end_timestamp(0);
set_party_id("");
set_current_party_size(0);
set_max_party_size(0);
set_match_secret("");
set_join_secret("");
set_spectate_secret("");
set_instanced(false);
set_is_public_party(false);
set_is_overlay_locked(false);
core->ActivityManager().ClearActivity([](discord::Result result) {});
}
else
old_app_id = app_id;
set_app_id(0);
app_id = 0;
state = "";
details = "";
large_image = "";
large_image_text = "";
small_image = "";
small_image_text = "";
start_timestamp = 0;
end_timestamp = 0;
party_id = "";
current_party_size = 0;
max_party_size = 0;
match_secret = "";
join_secret = "";
spectate_secret = "";
instanced = false;
is_public_party = false;
is_overlay_locked = false;
delete core;
core = nullptr;
}
}
void discord_sdk::unclear()
{
if (old_app_id > 0)
{
set_app_id(old_app_id);
refresh();
old_app_id = 0;
}
else
UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?");
}
void discord_sdk::set_large_image(String value)
{
large_image = value;
@@ -478,40 +455,20 @@ Dictionary discord_sdk::get_current_user()
{
discord::User user{};
core->UserManager().GetCurrentUser(&user);
return user2dict(user);
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
userdict["is_bot"] = user.GetBot();
userdict["discriminator"] = user.GetDiscriminator();
userdict["id"] = user.GetId();
userdict["username"] = user.GetUsername();
if (String(userdict["avatar"]).is_empty())
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
else
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png?size=512").c_str());
userdict.make_read_only();
}
return userdict;
}
Dictionary discord_sdk::get_relationship(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
{
discord::Relationship relationship{};
core->RelationshipManager().Get(user_id, &relationship);
return relationship2dict(relationship);
}
Dictionary dict;
return dict;
}
Array discord_sdk::get_all_relationships()
{
Array all_relationships;
core->RelationshipManager().Filter(
[](discord::Relationship const &relationship) -> bool
{ return true; });
int32_t friendcount{0};
core->RelationshipManager().Count(&friendcount);
for (int i = 0; i < friendcount; i++)
{
discord::Relationship relationship{};
core->RelationshipManager().GetAt(2, &relationship);
all_relationships.append(relationship2dict(relationship));
}
return all_relationships;
}
bool discord_sdk::get_is_discord_working()
{
return result == discord::Result::Ok && app_id > 0;
@@ -521,91 +478,3 @@ int discord_sdk::get_result_int()
{
return static_cast<int>(result);
}
Dictionary discord_sdk::user2dict(discord::User user)
{
Dictionary userdict;
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
userdict["is_bot"] = user.GetBot();
userdict["discriminator"] = user.GetDiscriminator();
userdict["id"] = user.GetId();
userdict["username"] = user.GetUsername();
if (String(userdict["avatar"]).is_empty())
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
else
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str());
userdict.make_read_only();
return userdict;
}
Dictionary discord_sdk::relationship2dict(discord::Relationship relationship)
{
Dictionary dict_relationship;
Dictionary presence;
Dictionary presence_activity;
switch (static_cast<int>(relationship.GetPresence().GetStatus()))
{
case 0:
presence["status"] = "Offline";
break;
case 1:
presence["status"] = "Online";
break;
case 2:
presence["status"] = "Idle";
break;
case 3:
presence["status"] = "DoNotDisturb";
break;
default:
presence["status"] = "NotAvailable";
break;
}
presence_activity["application_id"] = relationship.GetPresence().GetActivity().GetApplicationId();
presence_activity["name"] = relationship.GetPresence().GetActivity().GetName();
presence_activity["state"] = relationship.GetPresence().GetActivity().GetState();
presence_activity["details"] = relationship.GetPresence().GetActivity().GetDetails();
presence_activity["large_image"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeImage();
presence_activity["large_text"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeText();
presence_activity["small_image"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallImage();
presence_activity["small_text"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallText();
presence_activity["timestamps_start"] = relationship.GetPresence().GetActivity().GetTimestamps().GetStart();
presence_activity["timestamps_end"] = relationship.GetPresence().GetActivity().GetTimestamps().GetEnd();
presence_activity["instance"] = relationship.GetPresence().GetActivity().GetInstance();
presence_activity["party_id"] = relationship.GetPresence().GetActivity().GetParty().GetId();
presence_activity["current_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetCurrentSize();
presence_activity["max_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetMaxSize();
presence_activity["join_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetJoin();
presence_activity["spectate_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetSpectate();
presence_activity["match_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetMatch();
presence["activity"] = presence_activity;
presence.make_read_only();
switch (relationship.GetType())
{
case discord::RelationshipType::None:
dict_relationship["type"] = "None";
break;
case discord::RelationshipType::Friend:
dict_relationship["type"] = "Friend";
break;
case discord::RelationshipType::Blocked:
dict_relationship["type"] = "Blocked";
break;
case discord::RelationshipType::PendingIncoming:
dict_relationship["type"] = "PendingIncoming";
break;
case discord::RelationshipType::PendingOutgoing:
dict_relationship["type"] = "PendingOutgoing";
break;
case discord::RelationshipType::Implicit:
dict_relationship["type"] = "Implicit";
break;
default:
dict_relationship["type"] = "NotAvailable";
break;
}
dict_relationship["user"] = user2dict(relationship.GetUser());
dict_relationship["presence"] = presence;
dict_relationship.make_read_only();
return dict_relationship;
}

View File

@@ -17,24 +17,12 @@ class discord_sdk : public RefCounted
protected:
static void _bind_methods();
public:
static discord_sdk *
get_singleton();
discord_sdk();
~discord_sdk();
// INTERBNAL
int64_t old_app_id;
Dictionary relationship2dict(discord::Relationship relationship);
Dictionary user2dict(discord::User user);
///
int64_t app_id = 0;
private:
int64_t app_id;
String state;
String details;
// just want to make pr
String large_image;
String large_image_text;
String small_image;
@@ -56,12 +44,18 @@ public:
bool is_overlay_locked;
public:
static discord_sdk *
get_singleton();
discord_sdk();
~discord_sdk();
void debug();
void coreupdate();
void refresh();
void clear(bool reset_values);
void clear();
void unclear();
int64_t get_app_id();
void set_app_id(int64_t value);
String get_state();
@@ -118,8 +112,7 @@ public:
void register_steam(int32_t value);
Dictionary get_current_user();
Dictionary get_relationship(int64_t user_id);
Array get_all_relationships();
void set_current_user(Dictionary value);
bool get_is_discord_working();
int get_result_int();

View File

@@ -11,7 +11,7 @@ using namespace godot;
static discord_sdk *discordsdk;
void initialize_discordsdk_module(ModuleInitializationLevel p_level)
void gdextension_initialize(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
@@ -21,7 +21,7 @@ void initialize_discordsdk_module(ModuleInitializationLevel p_level)
}
}
void uninitialize_discordsdk_module(ModuleInitializationLevel p_level)
void gdextension_terminate(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
@@ -32,12 +32,12 @@ void uninitialize_discordsdk_module(ModuleInitializationLevel p_level)
extern "C"
{
GDExtensionBool GDE_EXPORT discordsdkgd_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
GDExtensionBool GDE_EXPORT discordsdkgd_library_init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
{
godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
init_obj.register_initializer(initialize_discordsdk_module);
init_obj.register_terminator(uninitialize_discordsdk_module);
init_obj.register_initializer(gdextension_initialize);
init_obj.register_terminator(gdextension_terminate);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init();