70 Commits
3.0 ... 1.1.0

Author SHA1 Message Date
d3919d249b made linux binaries for release 2024-01-10 18:50:13 +01:00
91c4946116 finished rewrite of EditorPresence 2024-01-10 18:46:53 +01:00
cd19b48ca8 fixed crash on clear 2024-01-10 18:46:36 +01:00
dc7b4b43ad tweaked vscode settings a bit more 2023-12-23 14:24:02 +01:00
37c679d1bc added gtextension syntax to vscode 2023-12-23 14:20:20 +01:00
9f1395c6a7 forgot to link the correct dyllib 2023-12-23 14:05:30 +01:00
0fb4526191 trying to fix macos builds again 2023-12-23 00:25:22 +01:00
Yannik
f8a84cf3d5 Update README.md 2023-12-21 15:01:01 +01:00
7859bd0a77 fixed editorpresence setting appearing in other projects where the plugin isn't used 2023-12-21 13:12:41 +01:00
f5560593d0 stabalized native EditorPresence 2023-12-18 19:47:32 +01:00
3f58da00ad finished custom EditorPresence GDExtension class 2023-12-18 19:27:08 +01:00
ea829e8603 Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-12-18 17:52:33 +01:00
1e1bc6c59d started making editor presence with gdextension instead of gdscript 2023-12-18 17:52:31 +01:00
Yannik
5153c4e9ed Update BUG.yml 2023-12-18 08:20:10 +01:00
Yannik
5f56cf4b26 Update README.md 2023-12-17 18:45:07 +01:00
210555d7a5 fixed typo and renamed autoload (1.0.1) 2023-12-17 17:32:07 +01:00
e206b11848 built out linux builds 2023-12-15 17:34:05 +01:00
eea4812afb removed a letter lol 2023-12-15 17:33:52 +01:00
b51508fe33 added new version to bug template 2023-12-15 17:07:14 +01:00
11896d31ff fixed random crashes again 2023-12-15 17:05:21 +01:00
27c7fa26f1 readme edit 2023-12-15 16:56:18 +01:00
50e717daaa tiny fixes 2023-12-15 16:49:38 +01:00
8927ba76b9 made plugin ready for release 1.0.0 2023-12-15 16:41:15 +01:00
43198d0e99 remove the editor debuger plugin. Download it its cool :) 2023-12-15 16:01:57 +01:00
5cac6404b0 renamed discord_sdk to DiscordSDK to match the engines naming 2023-12-15 16:00:15 +01:00
899f8f4b02 fixed restart crash again 2023-12-15 15:55:13 +01:00
78dbde81fd Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-12-15 15:51:42 +01:00
8de5c65cdc restarting doesnt crash anymore and disabling plugin works safer, general bug fixes 2023-12-15 15:51:39 +01:00
Yannik
829e84c5d9 Update BUG.yml 2023-12-15 02:22:52 +01:00
Yannik
7a237ec460 Update BUG.yml 2023-12-15 02:22:23 +01:00
e69c514b44 fixed linux builds 2023-12-15 00:35:26 +01:00
81eb0e4e45 Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-12-07 18:32:06 +01:00
1f2dac7a0e fixed a lot of bugs but broke linux support 2023-12-07 18:32:04 +01:00
Yannik
1d490a666f updated bug issue template 2023-12-05 10:37:10 +01:00
6fd58b0ddf continued making autoload and more obsolete 2023-11-30 22:41:45 +01:00
dba8569ebc moved to https://github.com/vaporvee/extended-discord-user 2023-11-30 19:48:19 +01:00
6121ce5418 performance and code structure improvements 2023-11-30 19:43:15 +01:00
Yannik
d744144d6d continued making defines 2023-10-31 17:54:13 +01:00
Yannik
c7a06b6d9a started improving the main code a bit 2023-10-30 01:50:54 +01:00
Yannik
b24defd292 Merge pull request #39 from Pukimaa/main
New Previews attempt no. 2
2023-10-17 22:08:41 +02:00
Pukima
ae076a6403 bump size of editor presence preview in readme 2023-10-17 21:54:11 +02:00
Pukima
a4cf76c323 fix firefox preview rendering + 0,5px fail 2023-10-17 21:53:18 +02:00
Yannik
23b4e05e83 Update README.md 2023-10-16 22:55:24 +02:00
Yannik
58cbfe9345 Merge pull request #38 from Pukimaa/main
Update previews to be more like actual profiles
2023-10-16 22:42:53 +02:00
Pukima
245110f103 update previews to be more like actual profiles 2023-10-16 22:35:02 +02:00
Yannik
7389119992 Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-08-29 12:45:09 +02:00
Yannik
a57c78146e fixed plugin not enabling #36 2023-08-29 12:45:08 +02:00
Yannik
0686fad440 added caching (not updating yet) 2023-08-29 12:44:29 +02:00
Yannik
4bda87c54d Merge pull request #34 from koyuawsmbrtn/main
macOS sucks the second
2023-08-20 15:48:44 +02:00
8c583b85b1 Merge pull request #1 from vaporvee/main 2023-08-19 22:02:44 +02:00
52f43b724c Fix token 2023-08-19 22:02:20 +02:00
Yannik
253013d0e9 Merge pull request #33 from koyuawsmbrtn/main
macOS sucks
2023-08-19 21:36:04 +02:00
1b43adba77 Change message 2023-08-19 18:26:59 +02:00
Yannik
aa486d39c9 now supports multiple IDs and restructures the json send 2023-08-18 19:22:16 +02:00
Yannik
68cb2ddb44 removed vercel.json 2023-08-18 17:19:23 +02:00
Yannik
30af177aa3 started porting to golang 2023-08-18 17:12:02 +02:00
Yannik
cbc0c85c76 added user id array support 2023-08-18 15:32:09 +02:00
Yannik
ed4149e7a7 api now takes multiple user IDs 2023-08-17 22:03:57 +02:00
Yannik
3b244f4a91 added github link to the api error 2023-08-14 00:50:15 +02:00
Yannik
305d314224 changed standard port 2023-08-14 00:21:05 +02:00
Yannik
0ee6a3268c removed weird urls with null values 2023-08-14 00:15:38 +02:00
Yannik
b143809744 added port 2023-08-14 00:13:14 +02:00
Yannik
fab2efb88a prepared for vercel 2023-08-13 23:41:23 +02:00
Yannik
063f559624 whoops leaked bot token reseting it now lol 2023-08-13 23:31:37 +02:00
Yannik
ce93ed4294 added custom api for missing user values 2023-08-13 23:30:04 +02:00
Yannik
2b19fd9be2 fixed relationship list not indexing 2023-08-12 17:53:13 +02:00
Yannik
f93fbe4a1b Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-08-12 17:09:15 +02:00
Yannik
f78e2e9744 fixed restart window and editor presence project settings 2023-08-12 17:09:12 +02:00
Yannik
ea4324aba8 Update README.md 2023-08-11 01:57:37 +02:00
aedbc03f8c macOS sucks 2023-07-18 13:37:55 +02:00
50 changed files with 1029 additions and 737 deletions

View File

@@ -1,6 +1,6 @@
name: Bug Report
description: File a bug report
title: "[Bug/Crash]: "
name: Error
description: Get help with an error or report a bug
title: "[Issue/Bug]: "
labels: ["bug"]
assignees:
- vaporvee
@@ -21,20 +21,25 @@ body:
id: version
attributes:
label: Version
description: What version of our software are you running?
description: What version of the Discord Game SDK Godot plugin are you running?
options:
- 3.0
- 2.4
- 2.3
- 2.2
- 2.1
- 2.0
- 1.5
- 1.4
- 1.3
- 1.2
- 1.1
- 1.0
- 1.1.0
- 1.0.1
- 1.0.0
- 0.3.2
- 0.3.1
- 0.3.0
- 0.2.4
- 0.2.3
- 0.2.2
- 0.2.1
- 0.2.0
- 0.1.5
- 0.1.4
- 0.1.3
- 0.1.2
- 0.1.1
- 0.1.0
- Custom build
validations:
required: true
@@ -42,8 +47,15 @@ body:
id: gd-version
attributes:
label: Godot Version
description: This addon is ONLY for 4.0 and above!
placeholder: e.g. 4.0.2-stable
description: This addon is ONLY for 4.1 and above!
placeholder: e.g. 4.1.0-stable
validations:
required: true
- type: textarea
id: steps_reproduce
attributes:
label: Exact steps to reproduce this error
description: Tell what completely exactly you did from downloading and copying the plugin to the error. You can also drag and drop a zip file of how you would setup a fresh project with it.
validations:
required: true
- type: textarea
@@ -81,3 +93,5 @@ body:
required: true
- label: I tried restarting Discord and Godot completely.
required: true
- label: I did read the documentation https://github.com/vaporvee/discord-sdk-godot/wiki
required: true

65
.github/workflows/auto_wontfix.yml vendored Normal file
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@@ -0,0 +1,65 @@
name: Auto Wontfix Issues
on:
issues:
types: [opened, edited]
jobs:
auto_wontfix:
runs-on: ubuntu-latest
steps:
- name: Check for specific word in the issue
uses: actions/github-script@v4
with:
github-token: ${{ secrets.WONTFIX_TOKEN }}
script: |
const wordToCheck = 'mac';
const issue = context.payload.issue;
if (issue.body && issue.body.toLowerCase().includes(wordToCheck)) {
const repo = context.repo.repo;
const owner = context.repo.owner;
const number = issue.number;
const issueComment = "macOS is not supported, because loading libraries in Godot from third-party sources requires a paid developer certificate from Apple. You are welcome to compile and sign the library yourself.";
// Mark the issue as "wontfix"
await octokit.issues.update({
owner,
repo,
issue_number: number,
state: 'closed',
labels: ['wontfix']
});
// Post a comment on the issue
await octokit.issues.createComment({
owner,
repo,
issue_number: number,
body: issueComment
});
}
if (issue.title && issue.title.toLowerCase().includes(wordToCheck)) {
const repo = context.repo.repo;
const owner = context.repo.owner;
const number = issue.number;
const issueComment = "macOS is not supported, because loading libraries in Godot from third-party sources requires a paid developer certificate from Apple. You are welcome to compile and sign the library yourself.";
// Mark the issue as "wontfix"
await octokit.issues.update({
owner,
repo,
issue_number: number,
state: 'closed',
labels: ['wontfix']
});
// Post a comment on the issue
await octokit.issues.createComment({
owner,
repo,
issue_number: number,
body: issueComment
});
}

1
.gitmodules vendored
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@@ -1,3 +1,4 @@
[submodule "src/lib/godot-cpp"]
path = src/lib/godot-cpp
url = https://github.com/godotengine/godot-cpp
branch = 4.2

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@@ -6,7 +6,8 @@
"${default}",
"${workspaceFolder}/src/lib/godot-cpp/gen/include",
"${workspaceFolder}/src/lib/godot-cpp/include",
"${workspaceFolder}/src/lib/godot-cpp/gdextension"
"${workspaceFolder}/src/lib/godot-cpp/gdextension",
"${workspaceFolder}/src/lib/godot-cpp/gen/include"
],
"defines": [
"_DEBUG",

View File

@@ -1,5 +1,8 @@
{
"recommendations": [
"ms-vscode.cpptools"
"ms-vscode.cpptools",
"ms-vscode.cpptools-extension-pack",
"geequlim.godot-tools",
"ms-python.python"
]
}

59
.vscode/settings.json vendored
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@@ -4,64 +4,7 @@
"${workspaceFolder}/src/lib/godot-cpp/include"
],
"files.associations": {
"xlocbuf": "cpp",
"algorithm": "cpp",
"array": "cpp",
"atomic": "cpp",
"bit": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"compare": "cpp",
"concepts": "cpp",
"csignal": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"exception": "cpp",
"functional": "cpp",
"initializer_list": "cpp",
"ios": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"iterator": "cpp",
"limits": "cpp",
"list": "cpp",
"memory": "cpp",
"new": "cpp",
"optional": "cpp",
"ostream": "cpp",
"ratio": "cpp",
"set": "cpp",
"stdexcept": "cpp",
"stop_token": "cpp",
"streambuf": "cpp",
"string": "cpp",
"system_error": "cpp",
"thread": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"typeinfo": "cpp",
"unordered_map": "cpp",
"utility": "cpp",
"vector": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocinfo": "cpp",
"xlocnum": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xstring": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp"
"*.gdextension": "config-definition"
},
"[python]": {
"editor.defaultFormatter": "ms-python.black-formatter"

View File

@@ -1,8 +1,8 @@
<img src="/project/assets/Banner.svg" alt="Project Banner" />
**Discord Game SDK support for GDScript in Godot Engine 4.1. with the easiest code pattern!**<br><br>
**Discord Game SDK support for GDScript in Godot Engine 4.2. with the easiest code pattern!**<br><br>
<br />
# [Quick start :rocket: (click here)](https://github.com/vaporvee/discord-sdk-godot/wiki)
# [Quick start :rocket: (click here)](https://github.com/vaporvee/discord-sdk-godot/wiki#quick-start)
<br />
**A small donation with the sponsor button would be nice if you sell your project with this addon but is of course not mandatory!**
@@ -12,9 +12,10 @@
- Invites
- Steam and launch command registering
- User information
- Relationship Manager (Get friendlist and its updates)
- Overlay management
- Editor Presence (optional)
<img width="400px" src="https://camo.githubusercontent.com/e4ae18ce30a7731145376e1a85c384e9ea207420c09365e3fcdd455ef332ba98/68747470733a2f2f6769746875622d70726f64756374696f6e2d757365722d61737365742d3632313064662e73332e616d617a6f6e6177732e636f6d2f38303632313836332f3233383739343331392d35373164653262612d346635652d343062612d613263662d3839666365643963306366302e706e67">
<img width="600px" src="https://raw.githubusercontent.com/vaporvee/discord-sdk-godot/main/project/assets/GodotEditorPresenceBanner.png">
<br />
<br />

View File

@@ -1,10 +1,8 @@
#!python
import os
# Gets the standard flags CC, CCX, etc.
env = SConscript("src/lib/godot-cpp/SConstruct")
# Check our platform specifics
if env["platform"] == "macos":
discord_library = "libdiscord_game_sdk.dylib"
discord_library_second = "libdiscord_game_sdk_aarch64.dylib"
@@ -25,21 +23,26 @@ if env["target"] == "template_debug":
else:
debugsuffix = ""
# make sure our binding library is properly includes
if env.get("arch") == "arm64":
armsuffix = "_arm64"
else:
armsuffix = ""
env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"])
sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp")
env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"]) # this line for some reason doesn't get understanded by most linux distros
env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"])
env.Append(LIBS=["discord_game_sdk"])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
sources += Glob("src/*.cpp")
# The finished exports
env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"])
library = env.SharedLibrary(
target="project/addons/discord-sdk-gd/bin/"
+ libexportfolder
+ "discord_game_sdk_binding"
+ armsuffix
+ debugsuffix,
source=sources,
)
@@ -51,11 +54,13 @@ env.Depends(
Copy("$TARGET", "$SOURCE"),
),
)
if(discord_library_second != ""):
if discord_library_second != "":
env.Depends(
library,
Command(
"project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library_second,
"project/addons/discord-sdk-gd/bin/"
+ libexportfolder
+ discord_library_second,
"src/lib/discord_game_sdk/bin/" + discord_library_second,
Copy("$TARGET", "$SOURCE"),
),

View File

@@ -1,23 +1,32 @@
import os
import sys
yes = {'yes', 'y', 'ye', ''}
no = {'no', 'n'}
yes = {"yes", "y", "ye", ""}
no = {"no", "n"}
if len(sys.argv) > 1:
choice = sys.argv[1].removeprefix("-")
else:
sys.stdout.write(
"Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): ")
"Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): "
)
choice = input().lower()
if choice in yes:
os.system("python -m SCons && python -m SCons target=template_release && cd project && godot")
os.system(
"python -m SCons && python -m SCons target=template_release && cd project && godot"
)
elif choice in no:
if os.name == 'nt':
if os.name == "nt": # Windows
os.system(
"python -m SCons && python -m SCons target=template_release && godot project\project.godot")
"python -m SCons && python -m SCons target=template_release && godot project\project.godot"
)
elif os.name == "darwin": # macOS
os.system(
"python -m SCons target=template_release arch=x86_64 && python -m SCons target=template_debug arch=x86_64 && python -m SCons target=template_release arch=arm64 && python -m SCons target=template_debug arch=arm64 && godot project/project.godot"
)
else:
os.system(
"python -m SCons && python -m SCons target=template_release && godot project/project.godot")
"python -m SCons && python -m SCons target=template_release && godot project/project.godot"
)
else:
sys.stdout.write("Please respond with 'yes' or 'no'")

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@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://ufh1hha1ehui"
path="res://.godot/imported/Debug.svg-c87ff9d4b4b0e718ec457560f6c420dc.ctex"
path="res://.godot/imported/Debug.svg-97b25f5d09dbf04212867cd1a46cf368.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/discord-sdk-gd/nodes/assets/Debug.svg"
dest_files=["res://.godot/imported/Debug.svg-c87ff9d4b4b0e718ec457560f6c420dc.ctex"]
source_file="res://addons/discord-sdk-gd/Debug.svg"
dest_files=["res://.godot/imported/Debug.svg-97b25f5d09dbf04212867cd1a46cf368.ctex"]
[params]

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://csl0e2px0cwc1"
path="res://.godot/imported/Logo_V2_No_Bg.png-9c8178062d6891c8370df63a912bd8e2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/discord-sdk-gd/Logo_V2_No_Bg.png"
dest_files=["res://.godot/imported/Logo_V2_No_Bg.png-9c8178062d6891c8370df63a912bd8e2.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,7 @@
MINIMUM GODOT VERSION: 4.2
PLEASE ACTIVATE THE PLUGIN UNDER Project -> Project Settings... -> Plugins -> DiscordSDK -> Status
IGNORE THE RED ERRORS ON THE FIRST 2 RESTARTS
READ THE TUTORIAL LINKED IN THE WINDOW THAT WILL OPEN ON PLUGIN ENABLE
If nothing works, enable the plugin and delete /addons/discord-sdk-gd/bin/.gdignore

View File

@@ -1,12 +1,14 @@
[configuration]
entry_symbol = "discordsdkgd_library_init"
compatibility_minimum = 4.1
compatibility_minimum = 4.2
[libraries]
macos.debug = "macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release = "macos/libdiscord_game_sdk_binding.dylib"
macos.debug.x86_64 = "macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release.x86_64 = "macos/libdiscord_game_sdk_binding.dylib"
macos.debug.arm64 = "macos/libdiscord_game_sdk_binding_arm64_debug.dylib"
macos.release.arm64 = "macos/libdiscord_game_sdk_binding_arm64.dylib"
windows.debug.x86_64 = "windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "linux/libdiscord_game_sdk_binding_debug.so"
@@ -18,8 +20,10 @@ linux.release.rv64 = "linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = { "macos/libdiscord_game_sdk.dylib": "" }
macos.release = { "macos/libdiscord_game_sdk.dylib": "" }
macos.debug.x86_64 = { "macos/libdiscord_game_sdk.dylib": "" }
macos.release.x86_64 = { "macos/libdiscord_game_sdk.dylib": "" }
macos.debug.arm64 = { "macos/libdiscord_game_sdk_aarch64": "" }
macos.release.arm64 = { "macos/libdiscord_game_sdk_aarch64": "" }
windows.debug.x86_64 = { "windows/discord_game_sdk.dll": "" }
windows.release.x86_64 = { "windows/discord_game_sdk.dll": "" }
linux.debug.x86_64 = { "linux/libdiscord_game_sdk.so": "" }

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@@ -11,27 +11,27 @@ extends Node
## [codeblock]
## func _ready():
## # Application ID
## discord_sdk.app_id = 1099618430065324082
## DiscordSDK.app_id = 1099618430065324082
## # this is boolean if everything worked
## print("Discord working: " + str(discord_sdk.get_is_discord_working()))
## print("Discord working: " + str(DiscordSDK.get_is_discord_working()))
## # Set the first custom text row of the activity here
## discord_sdk.details = "A demo activity by vaporvee#1231"
## DiscordSDK.details = "A demo activity by vaporvee#1231"
## # Set the second custom text row of the activity here
## discord_sdk.state = "Checkpoint 23/23"
## DiscordSDK.state = "Checkpoint 23/23"
## # Image key for small image from "Art Assets" from the Discord Developer website
## discord_sdk.large_image = "game"
## DiscordSDK.large_image = "game"
## # Tooltip text for the large image
## discord_sdk.large_image_text = "Try it now!"
## DiscordSDK.large_image_text = "Try it now!"
## # Image key for large image from "Art Assets" from the Discord Developer website
## discord_sdk.small_image = "boss"
## DiscordSDK.small_image = "boss"
## # Tooltip text for the small image
## discord_sdk.small_image_text = "Fighting the end boss! D:"
## DiscordSDK.small_image_text = "Fighting the end boss! D:"
## # "02:41 elapsed" timestamp for the activity
## discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
## DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system())
## # "59:59 remaining" timestamp for the activity
## discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600
## DiscordSDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600
## # Always refresh after changing the values!
## discord_sdk.refresh()
## DiscordSDK.refresh()
## [/codeblock]
##
## @tutorial(More information here): https://github.com/vaporvee/discord-sdk-godot/wiki/Quick-start

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@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://csl0e2px0cwc1"
path="res://.godot/imported/Logo_V2_No_Bg.png-e3342efea6196122a36ea06a342b2ba2.ctex"
path="res://.godot/imported/logo.png-b59b4861dc0c64616d78af30082b08b5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Logo_V2_No_Bg.png"
dest_files=["res://.godot/imported/Logo_V2_No_Bg.png-e3342efea6196122a36ea06a342b2ba2.ctex"]
source_file="res://addons/discord-sdk-gd/logo.png"
dest_files=["res://.godot/imported/logo.png-b59b4861dc0c64616d78af30082b08b5.ctex"]
[params]

View File

@@ -9,10 +9,10 @@ resource_name = "Debug"
script/source = "extends Node
func _ready():
discord_sdk.connect(\"activity_join_request\",_on_activity_join_request)
DiscordSDK.connect(\"activity_join_request\",_on_activity_join_request)
func _process(_delta):
if(discord_sdk.get_is_discord_working()):
if(DiscordSDK.get_is_discord_working()):
$Panel/TextureRect.self_modulate = Color(\"#3eff8d\")
$Panel/TextureRect/AnimationPlayer.play(\"pulsate\")
debug_text_update()
@@ -20,6 +20,7 @@ func _process(_delta):
$Panel/TextureRect.self_modulate = Color(\"#797979\")
$Panel/TextureRect/AnimationPlayer.stop()
debug_text_update()
func debug_text_update():
$Panel/Info.text = \"Application ID : {id}
@@ -44,7 +45,7 @@ Is party public: {ppublic} (needs to be activated in Discord client settings)
Is instanced: {instanced}
\"
$Panel/Info.text = $Panel/Info.text.replace(\"{ppublic}\",str(discord_sdk.is_public_party)).replace(\"{instanced}\",str(discord_sdk.instanced)).replace(\"{ssecret}\",discord_sdk.spectate_secret).replace(\"{jsecret}\",discord_sdk.join_secret).replace(\"{msecret}\",discord_sdk.match_secret).replace(\"{mpartysize}\",str(discord_sdk.max_party_size)).replace(\"{cpartysize}\",str(discord_sdk.current_party_size)).replace(\"{partyid}\",discord_sdk.party_id).replace(\"{id}\",str(discord_sdk.app_id)).replace(\"{details}\",discord_sdk.details).replace(\"{state}\",discord_sdk.state).replace(\"{lkey}\",discord_sdk.large_image).replace(\"{ltext}\",discord_sdk.large_image_text).replace(\"{skey}\",discord_sdk.small_image).replace(\"{stext}\",discord_sdk.small_image_text).replace(\"{stimestamp}\",str(discord_sdk.start_timestamp)).replace(\"{etimestamp}\",str(discord_sdk.end_timestamp))
$Panel/Info.text = $Panel/Info.text.replace(\"{ppublic}\",str(DiscordSDK.is_public_party)).replace(\"{instanced}\",str(DiscordSDK.instanced)).replace(\"{ssecret}\",DiscordSDK.spectate_secret).replace(\"{jsecret}\",DiscordSDK.join_secret).replace(\"{msecret}\",DiscordSDK.match_secret).replace(\"{mpartysize}\",str(DiscordSDK.max_party_size)).replace(\"{cpartysize}\",str(DiscordSDK.current_party_size)).replace(\"{partyid}\",DiscordSDK.party_id).replace(\"{id}\",str(DiscordSDK.app_id)).replace(\"{details}\",DiscordSDK.details).replace(\"{state}\",DiscordSDK.state).replace(\"{lkey}\",DiscordSDK.large_image).replace(\"{ltext}\",DiscordSDK.large_image_text).replace(\"{skey}\",DiscordSDK.small_image).replace(\"{stext}\",DiscordSDK.small_image_text).replace(\"{stimestamp}\",str(DiscordSDK.start_timestamp)).replace(\"{etimestamp}\",str(DiscordSDK.end_timestamp))
var user_request = {};
@@ -54,25 +55,25 @@ func _on_activity_join_request(user_requesting):
func _on_accept_join_request_pressed():
if(!user_request.is_empty()):
discord_sdk.accept_join_request(user_request.id)
DiscordSDK.accept_join_request(user_request.id)
func _on_invite_with_user_id_text_submitted(new_text):
discord_sdk.send_invite(int(new_text),true,\"this is a test invite sent from godot\")
DiscordSDK.send_invite(int(new_text),true,\"this is a test invite sent from godot\")
func _on_accept_with_user_id_text_submitted(new_text):
discord_sdk.accept_invite(int(new_text))
DiscordSDK.accept_invite(int(new_text))
func _on_print_current_user_on_console_pressed():
print(discord_sdk.get_current_user())
print(DiscordSDK.get_current_user())
func _on_toggle_sdk_toggled(button_pressed):
if(button_pressed):
discord_sdk.unclear()
DiscordSDK.unclear()
else:
discord_sdk.clear()
DiscordSDK.clear(false)
func _on_print_friends_pressed():
print(discord_sdk.get_all_relationships())
print(DiscordSDK.get_all_relationships())
"
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8abo6"]

View File

@@ -1,23 +0,0 @@
## [color=yellow]PLEASE IGNORE![/color] This is a important Node wich gets automatically added as Singleton.
##
## The DiscordSDKLoader Node automatically gets added as Singleton while installing the addon.
## It has to run in the background to comunicate with Discord.
## You don't need to use it.
##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
@tool
class_name core_updater
extends Node
func _process(_delta):
if(ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled") && Engine.is_editor_hint()):
if(discord_sdk.app_id != 1108142249990176808):
discord_sdk.app_id = 1108142249990176808
discord_sdk.details = ProjectSettings.get_setting("application/config/name")
discord_sdk.state = "Editing: \""+ str(get_tree().edited_scene_root.scene_file_path).replace("res://","") +"\""
discord_sdk.large_image = "godot"
discord_sdk.large_image_text = str(Engine.get_version_info().string)
discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.refresh()
if(discord_sdk.app_id == 1108142249990176808 || !Engine.is_editor_hint()):
discord_sdk.coreupdate()

View File

@@ -0,0 +1,13 @@
## This is a GDscript Node wich gets automatically added as Autoload while installing the addon.
##
## It can run in the background to comunicate with Discord.
## You don't need to use it. If you remove it make sure to run [code]DiscordSDK.run_callbacks()[/code] in a [code]_process[/code] function.
##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
extends Node
func _ready() -> void:
pass
func _process(_delta) -> void:
DiscordSDK.run_callbacks()

View File

@@ -3,5 +3,6 @@
name="DiscordSDK"
description="Discord Game SDK support for GDScript in Godot"
author="vaporvee"
version="3.0"
version="1.1.0"
script="plugin.gd"
editor_presence=true

View File

@@ -2,35 +2,55 @@
extends EditorPlugin
const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Debug.svg")
const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/Debug.svg")
var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
var restart_window: ConfirmationDialog = preload("res://addons/discord-sdk-gd/nodes/restart_window.tscn").instantiate()
var restart_window: ConfirmationDialog = preload("res://addons/discord-sdk-gd/restart_window.tscn").instantiate()
var plugin_cfg: ConfigFile = ConfigFile.new()
const plugin_data_filename = "/plugin_data.cfg"
func _enter_tree() -> void:
add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
add_autoload_singleton("DiscordSDKLoader", "res://addons/discord-sdk-gd/nodes/core_updater.gd")
EditorInterface.get_editor_settings().settings_changed.connect(_on_editor_settings_changed)
await RenderingServer.frame_post_draw
plugin_cfg.load(EditorInterface.get_editor_paths().get_data_dir() + plugin_data_filename)
print(EditorInterface.get_editor_paths().get_data_dir())
if !EditorInterface.get_editor_settings().has_setting("DiscordSDK/EditorPresence/enabled"):
EditorInterface.get_editor_settings().set_setting("DiscordSDK/EditorPresence/enabled",plugin_cfg.get_value("Discord","editor_presence",false))
func _exit_tree():
if EditorInterface.get_editor_settings().has_setting("DiscordSDK/EditorPresence/enabled"):
EditorInterface.get_editor_settings().erase("DiscordSDK/EditorPresence/enabled")
func _enable_plugin() -> void:
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
ProjectSettings.set_restart_if_changed("DiscordSDK/EditorPresence/enabled",true)
get_tree().root.add_child(restart_window)
restart_window.connect("canceled",save_restart)
restart_window.connect("confirmed",restart)
add_autoload_singleton("DiscordSDKLoader","res://addons/discord-sdk-gd/nodes/discord_autoload.gd")
restart_window.connect("confirmed", save_no_restart)
restart_window.connect("canceled", save_and_restart)
EditorInterface.popup_dialog_centered(restart_window)
print("IGNORE RED ERROR MESSAGES BEFORE THE SECOND RESTART!")
func _disable_plugin() -> void:
FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
push_warning("DiscordSDK Addon got disabled. PLEASE RESTART THE EDITOR!")
remove_autoload_singleton("DiscordSDKLoader")
FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
remove_custom_type("DiscordSDKDebug")
ProjectSettings.clear("DiscordSDK/EditorPresence/enabled")
EditorInterface.get_editor_settings().erase("DiscordSDK/EditorPresence/enabled")
push_warning("Please restart the editor to fully disable the DiscordSDK plugin")
func save_restart() -> void:
get_editor_interface().restart_editor(true)
func save_and_restart() -> void:
EditorInterface.save_all_scenes()
EditorInterface.restart_editor(true)
func restart() -> void:
get_editor_interface().restart_editor(false)
func save_no_restart() -> void:
EditorInterface.restart_editor(false)
var editor_presence: Node
func _on_editor_settings_changed() -> void:
plugin_cfg.set_value("Discord","editor_presence",EditorInterface.get_editor_settings().get_setting("DiscordSDK/EditorPresence/enabled"))
plugin_cfg.save(EditorInterface.get_editor_paths().get_data_dir() + plugin_data_filename)
if ClassDB.class_exists("EditorPresence") && editor_presence == null:
editor_presence = ClassDB.instantiate("EditorPresence")
if EditorInterface.get_editor_settings().has_setting("DiscordSDK/EditorPresence/enabled") && EditorInterface.get_editor_settings().get_setting("DiscordSDK/EditorPresence/enabled"):
add_child(editor_presence)
else:
editor_presence.queue_free()

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=8 format=3 uid="uid://byc4c6d5tpomq"]
[ext_resource type="Texture2D" uid="uid://csl0e2px0cwc1" path="res://assets/Logo_V2_No_Bg.png" id="1_r3i13"]
[ext_resource type="Texture2D" uid="uid://csl0e2px0cwc1" path="res://addons/discord-sdk-gd/Logo_V2_No_Bg.png" id="1_0svbg"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1t7mm"]
@@ -9,7 +9,7 @@ Button/styles/focus = SubResource("StyleBoxEmpty_1t7mm")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_5vqdt"]
[sub_resource type="Image" id="Image_ylyvr"]
[sub_resource type="Image" id="Image_oelge"]
data = {
"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 227, 227, 227, 36, 224, 224, 224, 168, 224, 224, 224, 233, 224, 224, 224, 236, 224, 224, 224, 170, 231, 231, 231, 31, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 227, 227, 227, 36, 224, 224, 224, 234, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 239, 230, 230, 230, 30, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 168, 224, 224, 224, 255, 224, 224, 224, 186, 224, 224, 224, 32, 224, 224, 224, 33, 224, 224, 224, 187, 224, 224, 224, 255, 225, 225, 225, 167, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 237, 224, 224, 224, 255, 224, 224, 224, 33, 255, 255, 255, 0, 255, 255, 255, 0, 227, 227, 227, 36, 224, 224, 224, 255, 224, 224, 224, 234, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 237, 224, 224, 224, 255, 224, 224, 224, 33, 255, 255, 255, 0, 255, 255, 255, 0, 229, 229, 229, 38, 224, 224, 224, 255, 224, 224, 224, 229, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 164, 224, 224, 224, 255, 224, 224, 224, 187, 225, 225, 225, 34, 227, 227, 227, 36, 224, 224, 224, 192, 224, 224, 224, 255, 224, 224, 224, 162, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 24, 225, 225, 225, 215, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 229, 224, 224, 224, 32, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 24, 224, 224, 224, 216, 224, 224, 224, 255, 224, 224, 224, 210, 224, 224, 224, 161, 224, 224, 224, 232, 224, 224, 224, 231, 225, 225, 225, 159, 230, 230, 230, 30, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 107, 224, 224, 224, 255, 224, 224, 224, 210, 230, 230, 230, 20, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 105, 230, 230, 230, 20, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 221, 224, 224, 224, 130, 255, 255, 255, 1, 255, 255, 255, 1, 225, 225, 225, 134, 224, 224, 224, 224, 225, 225, 225, 223, 224, 224, 224, 132, 255, 255, 255, 1, 255, 255, 255, 6, 224, 224, 224, 137, 224, 224, 224, 231, 224, 224, 224, 255, 255, 255, 255, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 130, 225, 225, 225, 133, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 129, 224, 224, 224, 137, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 255, 255, 255, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 65, 224, 224, 224, 255, 224, 224, 224, 220, 225, 225, 225, 223, 224, 224, 224, 255, 226, 226, 226, 61, 224, 224, 224, 65, 224, 224, 224, 255, 224, 224, 224, 222, 224, 224, 224, 231, 224, 224, 224, 255, 227, 227, 227, 62, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 255, 224, 224, 224, 255, 225, 225, 225, 67, 224, 224, 224, 255, 224, 224, 224, 219, 224, 224, 224, 222, 224, 224, 224, 255, 227, 227, 227, 63, 225, 225, 225, 67, 224, 224, 224, 255, 224, 224, 224, 219, 224, 224, 224, 230, 224, 224, 224, 255, 227, 227, 227, 63, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 225, 225, 225, 127, 224, 224, 224, 129, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 225, 225, 225, 126, 225, 225, 225, 135, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 255, 255, 255, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 221, 225, 225, 225, 127, 255, 255, 255, 0, 255, 255, 255, 1, 224, 224, 224, 128, 224, 224, 224, 220, 224, 224, 224, 219, 225, 225, 225, 127, 255, 255, 255, 0, 255, 255, 255, 5, 225, 225, 225, 134, 224, 224, 224, 229, 224, 224, 224, 255, 255, 255, 255, 0),
"format": "RGBA8",
@@ -19,32 +19,42 @@ data = {
}
[sub_resource type="ImageTexture" id="ImageTexture_gdtpn"]
image = SubResource("Image_ylyvr")
image = SubResource("Image_oelge")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7v0rg"]
[node name="RestartWindow" type="ConfirmationDialog"]
title = "Restart required"
initial_position = 2
size = Vector2i(416, 400)
size = Vector2i(430, 500)
visible = true
transient = false
unresizable = true
theme = SubResource("Theme_swwco")
ok_button_text = "Restart"
cancel_button_text = "Save and restart"
[node name="Panel" type="Panel" parent="."]
offset_left = 8.0
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -207.0
offset_top = 8.0
offset_right = 408.0
offset_bottom = 351.0
offset_right = 207.0
offset_bottom = 451.0
grow_horizontal = 2
mouse_filter = 1
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 0
offset_right = 400.0
offset_bottom = 309.0
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -200.0
offset_right = 200.0
offset_bottom = 389.0
grow_horizontal = 2
[node name="HSeparator" type="HSeparator" parent="Panel/VBoxContainer"]
layout_mode = 2
@@ -56,6 +66,7 @@ theme_override_styles/separator = SubResource("StyleBoxEmpty_5vqdt")
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_constants/separation = 10
[node name="DocsIcon" type="TextureRect" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
@@ -68,7 +79,9 @@ stretch_mode = 2
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
text = "Plugin Docs"
mouse_default_cursor_shape = 16
theme_override_font_sizes/font_size = 24
text = "HOW TO USE"
uri = "https://github.com/vaporvee/discord-sdk-godot/wiki"
[node name="TextureRect" type="TextureRect" parent="Panel/VBoxContainer"]
@@ -76,15 +89,16 @@ custom_minimum_size = Vector2(128, 128)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
texture = ExtResource("1_r3i13")
texture = ExtResource("1_0svbg")
expand_mode = 1
[node name="RichTextLabel" type="RichTextLabel" parent="Panel/VBoxContainer"]
custom_minimum_size = Vector2(400, 200)
custom_minimum_size = Vector2(400, 250)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
mouse_filter = 1
theme_override_font_sizes/normal_font_size = 16
theme_override_styles/normal = SubResource("StyleBoxEmpty_7v0rg")
bbcode_enabled = true
text = "[center]Thanks for enabling the
@@ -93,4 +107,6 @@ made by vaporvee. ❤️
You need to [wave]restart[/wave] the editor to fully enable this plugin!
Do you want to [wave]save[/wave] your project before restarting?"
Do you want to [wave]save[/wave] your project before restarting?
Error messages after the first two restarts are normal. Please ignore them!"

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dp4u0g6gvyt0a"
path="res://.godot/imported/GodotEditorPresenceBanner.png-5d1b012e64655706e9686e0163b65d30.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/GodotEditorPresenceBanner.png"
dest_files=["res://.godot/imported/GodotEditorPresenceBanner.png-5d1b012e64655706e9686e0163b65d30.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://08bj2tfacvhm"
path="res://.godot/imported/GodotEditorPresenceBanner.svg-e0420faa20460520008caa2101993296.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/GodotEditorPresenceBanner.svg"
dest_files=["res://.godot/imported/GodotEditorPresenceBanner.svg-e0420faa20460520008caa2101993296.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View File

@@ -8,7 +8,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../testexpoort/discord_sdk_demo.exe"
export_path="../../eexport/windows/discord-sdk-godot-demo.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
@@ -59,3 +59,43 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
[preset.1]
name="Linux/X11"
platform="Linux/X11"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../eexport/linux/discord-sdk-godot-demo.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

View File

@@ -2,40 +2,40 @@ extends Node
func _ready() -> void:
set_activity()
discord_sdk.connect("activity_join_request",_on_activity_join_request)
discord_sdk.connect("activity_join",_on_activity_join)
discord_sdk.connect("activity_spectate",_on_activity_spectate)
discord_sdk.connect("relationships_init",_on_relationship_init)
discord_sdk.connect("updated_relationship", _on_updated_relationship)
DiscordSDK.connect("activity_join_request",_on_activity_join_request)
DiscordSDK.connect("activity_join",_on_activity_join)
DiscordSDK.connect("activity_spectate",_on_activity_spectate)
DiscordSDK.connect("relationships_init",_on_relationship_init)
DiscordSDK.connect("updated_relationship", _on_updated_relationship)
func set_activity() -> void:
discord_sdk.clear()
discord_sdk.app_id = 1099618430065324082
discord_sdk.details = "A demo activity by vaporvee#1231"
discord_sdk.state = "Checkpoint 23/23"
DiscordSDK.clear(false)
DiscordSDK.app_id = 1099618430065324082
DiscordSDK.details = "A demo activity by vaporvee#1231"
DiscordSDK.state = "Checkpoint 23/23"
discord_sdk.large_image = "example_game"
discord_sdk.large_image_text = "Try it now!"
discord_sdk.small_image = "boss"
discord_sdk.small_image_text = "Fighting the end boss! D:"
discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
DiscordSDK.large_image = "example_game"
DiscordSDK.large_image_text = "Try it now!"
DiscordSDK.small_image = "boss"
DiscordSDK.small_image_text = "Fighting the end boss! D:"
DiscordSDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and
# returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
var my_secret: String = str(randi_range(0,999999))
discord_sdk.party_id = "mylobbycanbeeverything_" + my_secret
discord_sdk.current_party_size = 1
discord_sdk.max_party_size = 4
discord_sdk.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars
discord_sdk.join_secret = "j_" + my_secret
discord_sdk.spectate_secret = "s_" + my_secret
discord_sdk.is_public_party = true
discord_sdk.instanced = true #required for spectate
#discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.register_command("C:\\Users\\yanni\\Desktop\\demo\\discord_sdk.exe")
#discord_sdk.register_steam(1389990)
discord_sdk.refresh()
DiscordSDK.party_id = "mylobbycanbeeverything_" + my_secret
DiscordSDK.current_party_size = 1
DiscordSDK.max_party_size = 4
DiscordSDK.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars
DiscordSDK.join_secret = "j_" + my_secret
DiscordSDK.spectate_secret = "s_" + my_secret
DiscordSDK.is_public_party = true
DiscordSDK.instanced = true #required for spectate
#DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system())
DiscordSDK.register_command(r"C:\Users\yanni\Desktop\demo\DiscordSDK.exe")
#DiscordSDK.register_steam(1389990)
DiscordSDK.refresh()
var user_request: Dictionary;
@@ -44,13 +44,13 @@ func _on_activity_join_request(user_requesting) -> void:
user_request = user_requesting
func _on_activity_join(secret) -> void:
if(discord_sdk.join_secret != secret):
discord_sdk.current_party_size = clamp(int(secret) + 1, 0, discord_sdk.max_party_size)
discord_sdk.party_id = secret.replace("j_","mylobbycanbeeverything_")
discord_sdk.match_secret = secret.replace("j_","m_")
discord_sdk.join_secret = secret
discord_sdk.spectate_secret = secret.replace("j_","s_")
discord_sdk.refresh()
if(DiscordSDK.join_secret != secret):
DiscordSDK.current_party_size = clamp(int(secret) + 1, 0, DiscordSDK.max_party_size)
DiscordSDK.party_id = secret.replace("j_","mylobbycanbeeverything_")
DiscordSDK.match_secret = secret.replace("j_","m_")
DiscordSDK.join_secret = secret
DiscordSDK.spectate_secret = secret.replace("j_","s_")
DiscordSDK.refresh()
func _on_activity_spectate(secret) -> void:
print(secret)

View File

@@ -13,12 +13,16 @@ config_version=5
config/name="GDExtension DiscordSDK Test Project"
config/tags=PackedStringArray("vaporvee")
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1")
config/features=PackedStringArray("4.2")
boot_splash/bg_color=Color(0.25098, 0.305882, 0.929412, 1)
boot_splash/image="res://assets/Banner_v1.png"
boot_splash/fullsize=false
config/icon="res://assets/Logo_V2.png"
[autoload]
DiscordSDKLoader="*res://addons/discord-sdk-gd/nodes/discord_autoload.gd"
[display]
window/size/resizable=false
@@ -27,6 +31,10 @@ window/size/resizable=false
project/assembly_name="GDExtension Test Project"
[editor_plugins]
enabled=PackedStringArray("res://addons/discord-sdk-gd/plugin.cfg")
[filesystem]
import/blender/enabled=false

View File

@@ -2,6 +2,17 @@ import os
from distutils.dir_util import copy_tree
import shutil
folder_path = "project/addons/discord-sdk-gd/bin/windows"
# Filter files that end with 'TMP' or 'exp' or 'lib'
matching_files = [
file for file in os.listdir(folder_path) if file.endswith(("TMP", "exp", "lib"))
]
for file in matching_files:
file_path = os.path.join(folder_path, file)
os.remove(file_path)
if os.path.exists("release/ADDON-Discord-SDK-Godot/addons"):
shutil.rmtree("release/ADDON-Discord-SDK-Godot/addons", ignore_errors=True)

View File

@@ -8,8 +8,8 @@ with zipfile.ZipFile("src/lib/discord_game_sdk.zip", "r") as zip_ref:
# Patch the SDK to actually build, since it's missing an include
with open("src/lib/discord_game_sdk/cpp/types.h", "r+") as f:
s = f.read();
f.seek(0);
s = f.read()
f.seek(0)
f.write("#include <cstdint>\n" + s)
copy_tree("src/lib/discord_game_sdk/lib/", "src/lib/discord_game_sdk/bin/")
@@ -47,4 +47,4 @@ shutil.rmtree("src/lib/discord_game_sdk/bin/x86/", ignore_errors=True)
shutil.rmtree("src/lib/discord_game_sdk/bin/x86_64/", ignore_errors=True)
os.remove("src/lib/discord_game_sdk/README.md")
os.system("git submodule update --init")
os.system("git submodule update --init --remote")

View File

@@ -1,144 +1,114 @@
#include "discordgodot.h"
#include "lib/discord_game_sdk/cpp/discord.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/editor_plugin.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/classes/time.hpp>
using namespace godot;
discord_sdk *discord_sdk::singleton = nullptr;
#define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, ##__VA_ARGS__), &DiscordSDK::method)
#define BIND_SET_GET(property_name, variant_type) \
godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &DiscordSDK::get_##property_name); \
godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &DiscordSDK::set_##property_name); \
godot::ClassDB::add_property(get_class_static(), PropertyInfo(variant_type, #property_name), "set_" #property_name, "get_" #property_name)
#define BIND_SIGNAL(signal_name, ...) godot::ClassDB::add_signal(get_class_static(), MethodInfo(#signal_name, ##__VA_ARGS__))
#define SET_GET(variable, setter, ...) /*getter isn't mandatory for this project*/ \
decltype(DiscordSDK::variable) DiscordSDK::get_##variable() { return variable; } \
void DiscordSDK::set_##variable(decltype(DiscordSDK::variable) value) \
{ \
variable = value; \
setter; \
}
DiscordSDK *DiscordSDK::singleton = nullptr;
discord::Core *core{};
discord::Result result;
discord::Activity activity{};
discord::User user{};
void discord_sdk::_bind_methods()
void DiscordSDK::_bind_methods()
{
ClassDB::bind_method(D_METHOD("debug"), &discord_sdk::debug);
ClassDB::bind_method(D_METHOD("coreupdate"), &discord_sdk::coreupdate);
BIND_SET_GET(app_id, Variant::INT);
BIND_SET_GET(state, Variant::STRING);
BIND_SET_GET(details, Variant::STRING);
BIND_SET_GET(large_image, Variant::STRING);
BIND_SET_GET(large_image_text, Variant::STRING);
BIND_SET_GET(small_image, Variant::STRING);
BIND_SET_GET(small_image_text, Variant::STRING);
BIND_SET_GET(start_timestamp, Variant::INT);
BIND_SET_GET(end_timestamp, Variant::INT);
BIND_SET_GET(party_id, Variant::STRING);
BIND_SET_GET(current_party_size, Variant::INT);
BIND_SET_GET(max_party_size, Variant::INT);
BIND_SET_GET(match_secret, Variant::STRING);
BIND_SET_GET(join_secret, Variant::STRING);
BIND_SET_GET(spectate_secret, Variant::STRING);
BIND_SET_GET(instanced, Variant::BOOL);
BIND_SET_GET(is_public_party, Variant::BOOL);
BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret"));
BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret"));
BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting"));
BIND_SIGNAL(updated_relationship, PropertyInfo(Variant::DICTIONARY, "relationship"));
BIND_SIGNAL(overlay_toggle, PropertyInfo(Variant::BOOL, "is_locked"));
BIND_SIGNAL(relationships_init);
BIND_METHOD(debug);
BIND_METHOD(run_callbacks);
BIND_METHOD(refresh);
ClassDB::bind_method(D_METHOD("clear", "reset_values"), &DiscordSDK::clear, DEFVAL(false));
BIND_METHOD(unclear);
BIND_METHOD(register_command, "command");
BIND_METHOD(register_steam, "steam_id");
BIND_METHOD(accept_join_request, "user_id");
BIND_METHOD(send_invite, "user_id", "is_spectate", "message_content");
BIND_METHOD(accept_invite, "user_id");
BIND_METHOD(get_current_user);
BIND_METHOD(get_all_relationships);
BIND_METHOD(get_is_overlay_enabled);
BIND_METHOD(get_is_overlay_locked);
BIND_METHOD(open_invite_overlay, "is_spectate");
BIND_METHOD(open_server_invite_overlay, "invite_code");
BIND_METHOD(open_voice_settings);
BIND_METHOD(get_is_discord_working);
BIND_METHOD(get_result_int);
}
SET_GET(state, activity.SetState(value.utf8().get_data()))
SET_GET(details, activity.SetDetails(value.utf8().get_data()))
SET_GET(large_image, activity.GetAssets().SetLargeImage(value.utf8().get_data()))
SET_GET(large_image_text, activity.GetAssets().SetLargeText(value.utf8().get_data()))
SET_GET(small_image, activity.GetAssets().SetSmallImage(value.utf8().get_data()))
SET_GET(small_image_text, activity.GetAssets().SetSmallText(value.utf8().get_data()))
SET_GET(start_timestamp, activity.GetTimestamps().SetStart(value))
SET_GET(end_timestamp, activity.GetTimestamps().SetEnd(value))
SET_GET(party_id, activity.GetParty().SetId(value.utf8().get_data()))
SET_GET(current_party_size, activity.GetParty().GetSize().SetCurrentSize(value))
SET_GET(max_party_size, activity.GetParty().GetSize().SetMaxSize(value))
SET_GET(match_secret, activity.GetSecrets().SetMatch(value.utf8().get_data()))
SET_GET(join_secret, activity.GetSecrets().SetJoin(value.utf8().get_data()))
SET_GET(spectate_secret, activity.GetSecrets().SetSpectate(value.utf8().get_data()))
SET_GET(instanced, activity.SetInstance(value))
SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value)))
ClassDB::bind_method(D_METHOD("get_app_id"), &discord_sdk::get_app_id);
ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &discord_sdk::set_app_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "app_id"), "set_app_id", "get_app_id");
ClassDB::bind_method(D_METHOD("get_state"), &discord_sdk::get_state);
ClassDB::bind_method(D_METHOD("set_state", "state"), &discord_sdk::set_state);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "state"), "set_state", "get_state");
ClassDB::bind_method(D_METHOD("get_details"), &discord_sdk::get_details);
ClassDB::bind_method(D_METHOD("set_details", "details"), &discord_sdk::set_details);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "details"), "set_details", "get_details");
ClassDB::bind_method(D_METHOD("get_large_image"), &discord_sdk::get_large_image);
ClassDB::bind_method(D_METHOD("set_large_image", "large_image"), &discord_sdk::set_large_image);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image"), "set_large_image", "get_large_image");
ClassDB::bind_method(D_METHOD("get_large_image_text"), &discord_sdk::get_large_image_text);
ClassDB::bind_method(D_METHOD("set_large_image_text", "large_image_text"), &discord_sdk::set_large_image_text);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image_text"), "set_large_image_text", "get_large_image_text");
ClassDB::bind_method(D_METHOD("get_small_image"), &discord_sdk::get_small_image);
ClassDB::bind_method(D_METHOD("set_small_image", "small_image"), &discord_sdk::set_small_image);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image"), "set_small_image", "get_small_image");
ClassDB::bind_method(D_METHOD("get_small_image_text"), &discord_sdk::get_small_image_text);
ClassDB::bind_method(D_METHOD("set_small_image_text", "large_small_text"), &discord_sdk::set_small_image_text);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image_text"), "set_small_image_text", "get_small_image_text");
ClassDB::bind_method(D_METHOD("get_start_timestamp"), &discord_sdk::get_start_timestamp);
ClassDB::bind_method(D_METHOD("set_start_timestamp", "start_timestamp"), &discord_sdk::set_start_timestamp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "start_timestamp"), "set_start_timestamp", "get_start_timestamp");
ClassDB::bind_method(D_METHOD("get_end_timestamp"), &discord_sdk::get_end_timestamp);
ClassDB::bind_method(D_METHOD("set_end_timestamp", "end_timestamp"), &discord_sdk::set_end_timestamp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "end_timestamp"), "set_end_timestamp", "get_end_timestamp");
ClassDB::bind_method(D_METHOD("get_party_id"), &discord_sdk::get_party_id);
ClassDB::bind_method(D_METHOD("set_party_id", "party_id"), &discord_sdk::set_party_id);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "party_id"), "set_party_id", "get_party_id");
ClassDB::bind_method(D_METHOD("get_current_party_size"), &discord_sdk::get_current_party_size);
ClassDB::bind_method(D_METHOD("set_current_party_size", "current_party_size"), &discord_sdk::set_current_party_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_party_size"), "set_current_party_size", "get_current_party_size");
ClassDB::bind_method(D_METHOD("get_max_party_size"), &discord_sdk::get_max_party_size);
ClassDB::bind_method(D_METHOD("set_max_party_size", "max_party_size"), &discord_sdk::set_max_party_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_party_size"), "set_max_party_size", "get_max_party_size");
ClassDB::bind_method(D_METHOD("get_match_secret"), &discord_sdk::get_match_secret);
ClassDB::bind_method(D_METHOD("set_match_secret", "match_secret"), &discord_sdk::set_match_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "match_secret"), "set_match_secret", "get_match_secret");
ClassDB::bind_method(D_METHOD("get_join_secret"), &discord_sdk::get_join_secret);
ClassDB::bind_method(D_METHOD("set_join_secret", "join_secret"), &discord_sdk::set_join_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "join_secret"), "set_join_secret", "get_join_secret");
ClassDB::bind_method(D_METHOD("get_spectate_secret"), &discord_sdk::get_spectate_secret);
ClassDB::bind_method(D_METHOD("set_spectate_secret", "spectate_secret"), &discord_sdk::set_spectate_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "spectate_secret"), "set_spectate_secret", "get_spectate_secret");
ClassDB::bind_method(D_METHOD("get_instanced"), &discord_sdk::get_instanced);
ClassDB::bind_method(D_METHOD("set_instanced", "instanced"), &discord_sdk::set_instanced);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "instanced"), "set_instanced", "get_instanced");
ClassDB::bind_method(D_METHOD("get_is_public_party"), &discord_sdk::get_is_public_party);
ClassDB::bind_method(D_METHOD("set_is_public_party", "is_public_party"), &discord_sdk::set_is_public_party);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_public_party"), "set_is_public_party", "get_is_public_party");
ADD_SIGNAL(MethodInfo("activity_join", PropertyInfo(Variant::STRING, "join_secret")));
ADD_SIGNAL(MethodInfo("activity_spectate", PropertyInfo(Variant::STRING, "spectate_secret")));
ADD_SIGNAL(MethodInfo("activity_join_request", PropertyInfo(Variant::DICTIONARY, "user_requesting")));
ADD_SIGNAL(MethodInfo("relationships_init"));
ADD_SIGNAL(MethodInfo("updated_relationship", PropertyInfo(Variant::DICTIONARY, "relationship")));
ClassDB::bind_method(D_METHOD("refresh"), &discord_sdk::refresh);
ClassDB::bind_method(D_METHOD("clear", "reset_values"), &discord_sdk::clear, DEFVAL(false));
ClassDB::bind_method(D_METHOD("unclear"), &discord_sdk::unclear);
ClassDB::bind_method(D_METHOD("register_command", "command"), &discord_sdk::register_command);
ClassDB::bind_method(D_METHOD("register_steam", "steam_id"), &discord_sdk::register_steam);
ClassDB::bind_method(D_METHOD("accept_join_request", "user_id"), &discord_sdk::accept_join_request);
ClassDB::bind_method(D_METHOD("send_invite", "user_id", "is_spectate", "message_content"), &discord_sdk::send_invite);
ClassDB::bind_method(D_METHOD("accept_invite", "user_id"), &discord_sdk::accept_invite);
ClassDB::bind_method(D_METHOD("get_current_user"), &discord_sdk::get_current_user);
ClassDB::bind_method(D_METHOD("get_all_relationships"), &discord_sdk::get_all_relationships);
ClassDB::bind_method(D_METHOD("get_is_overlay_enabled"), &discord_sdk::get_is_overlay_enabled);
ClassDB::bind_method(D_METHOD("get_is_overlay_locked"), &discord_sdk::get_is_overlay_locked);
ClassDB::bind_method(D_METHOD("set_is_overlay_locked", "is_overlay_locked"), &discord_sdk::set_is_overlay_locked);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_overlay_locked"), "set_is_overlay_locked", "get_is_overlay_locked");
ClassDB::bind_method(D_METHOD("open_invite_overlay", "is_spectate"), &discord_sdk::open_invite_overlay);
ClassDB::bind_method(D_METHOD("open_server_invite_overlay", "invite_code"), &discord_sdk::open_server_invite_overlay);
ClassDB::bind_method(D_METHOD("open_voice_settings"), &discord_sdk::open_voice_settings);
ADD_SIGNAL(MethodInfo("overlay_toggle", PropertyInfo(Variant::BOOL, "is_locked")));
ClassDB::bind_method(D_METHOD("get_is_discord_working"), &discord_sdk::get_is_discord_working);
ClassDB::bind_method(D_METHOD("get_result_int"), &discord_sdk::get_result_int);
DiscordSDK::DiscordSDK()
{
singleton = this;
}
discord_sdk *discord_sdk::get_singleton()
DiscordSDK::~DiscordSDK()
{
singleton = nullptr;
app_id = 0;
delete core; // couldn't use destructor because it would not compile on linux
core = nullptr;
}
DiscordSDK *DiscordSDK::get_singleton()
{
return singleton;
}
discord_sdk::discord_sdk()
{
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
discord_sdk::~discord_sdk()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
delete core;
core = nullptr;
}
void discord_sdk::coreupdate()
void DiscordSDK::run_callbacks()
{
if (result == discord::Result::Ok && app_id > 0)
::core->RunCallbacks();
}
void discord_sdk::debug()
void DiscordSDK::debug()
{
result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
activity.SetState("Test from Godot!");
@@ -156,7 +126,7 @@ void discord_sdk::debug()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
}
void discord_sdk::set_app_id(int64_t value)
void DiscordSDK::set_app_id(int64_t value)
{
app_id = value;
if (app_id > 0)
@@ -165,62 +135,42 @@ void discord_sdk::set_app_id(int64_t value)
if (result == discord::Result::Ok)
{
// initialize currentuser stuff
// initialize currentuser
core->UserManager().OnCurrentUserUpdate.Connect([]()
{discord::User user{};
core->UserManager().GetCurrentUser(&user); });
// signals
core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("activity_join", secret); });
core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user)
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("activity_join_request", user2dict(user)); });
core->OverlayManager().OnToggle.Connect([](bool is_locked)
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("overlay_toggle", is_locked); });
core->RelationshipManager().OnRefresh.Connect([&]()
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("relationships_init"); });
core->RelationshipManager().OnRelationshipUpdate.Connect([&](discord::Relationship const &relationship)
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("updated_relationship", relationship2dict(relationship)); });
}
}
}
int64_t discord_sdk::get_app_id()
int64_t DiscordSDK::get_app_id()
{
if (app_id != 0)
return app_id;
return old_app_id;
}
void discord_sdk::set_state(String value)
void DiscordSDK::refresh()
{
state = value;
activity.SetState(value.utf8().get_data());
}
String discord_sdk::get_state()
{
return state;
}
void discord_sdk::set_details(String value)
{
details = value;
activity.SetDetails(value.utf8().get_data());
}
String discord_sdk::get_details()
{
return details;
}
void discord_sdk::refresh()
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
{
activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public);
activity.SetType(discord::ActivityType::Playing);
@@ -230,9 +180,9 @@ void discord_sdk::refresh()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
}
void discord_sdk::clear(bool reset_values = false)
void DiscordSDK::clear(bool reset_values = false)
{
if (result == discord::Result::Ok)
if (get_is_discord_working())
{
if (reset_values)
{
@@ -258,13 +208,13 @@ void discord_sdk::clear(bool reset_values = false)
}
else
old_app_id = app_id;
set_app_id(0);
app_id = 0;
delete core;
core = nullptr;
}
}
void discord_sdk::unclear()
void DiscordSDK::unclear()
{
if (old_app_id > 0)
{
@@ -276,205 +226,72 @@ void discord_sdk::unclear()
UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?");
}
void discord_sdk::set_large_image(String value)
{
large_image = value;
activity.GetAssets().SetLargeImage(value.utf8().get_data());
}
String discord_sdk::get_large_image()
{
return large_image;
}
void discord_sdk::set_large_image_text(String value)
{
large_image_text = value;
activity.GetAssets().SetLargeText(value.utf8().get_data());
}
String discord_sdk::get_large_image_text()
{
return large_image_text;
}
void discord_sdk::set_small_image(String value)
{
small_image = value;
activity.GetAssets().SetSmallImage(value.utf8().get_data());
}
String discord_sdk::get_small_image()
{
return small_image;
}
void discord_sdk::set_small_image_text(String value)
{
small_image_text = value;
activity.GetAssets().SetSmallText(value.utf8().get_data());
}
String discord_sdk::get_small_image_text()
{
return small_image_text;
}
void discord_sdk::set_start_timestamp(int64_t value)
{
start_timestamp = value;
activity.GetTimestamps().SetStart(value);
}
int64_t discord_sdk::get_start_timestamp()
{
return activity.GetTimestamps().GetStart();
}
void discord_sdk::set_end_timestamp(int64_t value)
{
end_timestamp = value;
activity.GetTimestamps().SetEnd(value);
}
int64_t discord_sdk::get_end_timestamp()
{
return activity.GetTimestamps().GetEnd();
}
void discord_sdk::set_party_id(String value)
{
party_id = value;
activity.GetParty().SetId(value.utf8().get_data());
}
String discord_sdk::get_party_id()
{
return party_id;
}
void discord_sdk::set_current_party_size(int32_t value)
{
current_party_size = value;
activity.GetParty().GetSize().SetCurrentSize(value);
}
int32_t discord_sdk::get_current_party_size()
{
return current_party_size;
}
void discord_sdk::set_max_party_size(int32_t value)
{
max_party_size = value;
activity.GetParty().GetSize().SetMaxSize(value);
}
int32_t discord_sdk::get_max_party_size()
{
return max_party_size;
}
void discord_sdk::set_match_secret(String value)
{
match_secret = value;
activity.GetSecrets().SetMatch(value.utf8().get_data());
}
String discord_sdk::get_match_secret()
{
return match_secret;
}
void discord_sdk::set_join_secret(String value)
{
join_secret = value;
activity.GetSecrets().SetJoin(value.utf8().get_data());
}
String discord_sdk::get_join_secret()
{
return join_secret;
}
void discord_sdk::set_spectate_secret(String value)
{
spectate_secret = value;
activity.GetSecrets().SetSpectate(value.utf8().get_data());
}
String discord_sdk::get_spectate_secret()
{
return spectate_secret;
}
void discord_sdk::set_instanced(bool value)
{
instanced = value;
activity.SetInstance(value);
}
bool discord_sdk::get_instanced()
{
return instanced;
}
bool discord_sdk::get_is_overlay_enabled()
bool DiscordSDK::get_is_overlay_enabled()
{
bool ie;
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().IsEnabled(&ie);
return ie;
}
bool discord_sdk::get_is_overlay_locked()
bool DiscordSDK::get_is_overlay_locked()
{
bool il;
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().IsLocked(&il);
return il;
}
void discord_sdk::set_is_overlay_locked(bool value)
void DiscordSDK::set_is_overlay_locked(bool value)
{
is_overlay_locked = value;
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().SetLocked(value, {});
}
void discord_sdk::open_invite_overlay(bool is_spectate)
void DiscordSDK::open_invite_overlay(bool is_spectate)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {});
}
void discord_sdk::open_server_invite_overlay(String invite_code)
void DiscordSDK::open_server_invite_overlay(String invite_code)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
}
void discord_sdk::open_voice_settings()
void DiscordSDK::open_voice_settings()
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().OpenVoiceSettings({});
}
void discord_sdk::set_is_public_party(bool value)
void DiscordSDK::accept_join_request(int64_t user_id)
{
is_public_party = value;
activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value)); // normaly true
}
bool discord_sdk::get_is_public_party()
{
return is_public_party;
}
void discord_sdk::accept_join_request(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {});
}
void discord_sdk::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
void DiscordSDK::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
}
void discord_sdk::accept_invite(int64_t user_id)
void DiscordSDK::accept_invite(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->ActivityManager().AcceptInvite(user_id, {});
}
void discord_sdk::register_command(String value)
void DiscordSDK::register_command(String value)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->ActivityManager().RegisterCommand(value.utf8().get_data());
}
void discord_sdk::register_steam(int32_t value)
void DiscordSDK::register_steam(int32_t value)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->ActivityManager().RegisterSteam(value);
}
Dictionary discord_sdk::get_current_user()
Dictionary DiscordSDK::get_current_user()
{
Dictionary userdict;
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
{
discord::User user{};
core->UserManager().GetCurrentUser(&user);
@@ -483,9 +300,9 @@ Dictionary discord_sdk::get_current_user()
return userdict;
}
Dictionary discord_sdk::get_relationship(int64_t user_id)
Dictionary DiscordSDK::get_relationship(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
{
discord::Relationship relationship{};
core->RelationshipManager().Get(user_id, &relationship);
@@ -495,7 +312,7 @@ Dictionary discord_sdk::get_relationship(int64_t user_id)
return dict;
}
Array discord_sdk::get_all_relationships()
Array DiscordSDK::get_all_relationships()
{
Array all_relationships;
core->RelationshipManager().Filter(
@@ -506,23 +323,18 @@ Array discord_sdk::get_all_relationships()
for (int i = 0; i < friendcount; i++)
{
discord::Relationship relationship{};
core->RelationshipManager().GetAt(2, &relationship);
core->RelationshipManager().GetAt(i, &relationship);
all_relationships.append(relationship2dict(relationship));
}
return all_relationships;
}
bool discord_sdk::get_is_discord_working()
{
return result == discord::Result::Ok && app_id > 0;
}
int discord_sdk::get_result_int()
int DiscordSDK::get_result_int()
{
return static_cast<int>(result);
}
Dictionary discord_sdk::user2dict(discord::User user)
Dictionary DiscordSDK::user2dict(discord::User user)
{
Dictionary userdict;
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
@@ -538,7 +350,7 @@ Dictionary discord_sdk::user2dict(discord::User user)
return userdict;
}
Dictionary discord_sdk::relationship2dict(discord::Relationship relationship)
Dictionary DiscordSDK::relationship2dict(discord::Relationship relationship)
{
Dictionary dict_relationship;
Dictionary presence;
@@ -608,4 +420,9 @@ Dictionary discord_sdk::relationship2dict(discord::Relationship relationship)
dict_relationship["presence"] = presence;
dict_relationship.make_read_only();
return dict_relationship;
}
bool DiscordSDK::get_is_discord_working()
{
return result == discord::Result::Ok && app_id > 0;
}

View File

@@ -3,124 +3,75 @@
#include <stdio.h>
#include "lib/discord_game_sdk/cpp/discord.h"
#include <godot_cpp/classes/ref_counted.hpp>
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp>
#define H_SET_GET(variable_type, property_name) \
variable_type property_name; \
variable_type get_##property_name(); \
void set_##property_name(variable_type value);
using namespace godot;
class discord_sdk : public RefCounted
class DiscordSDK : public Object
{
GDCLASS(discord_sdk, Object);
GDCLASS(DiscordSDK, Object);
static discord_sdk *singleton;
static DiscordSDK *singleton;
protected:
static void _bind_methods();
public:
static discord_sdk *
static DiscordSDK *
get_singleton();
discord_sdk();
~discord_sdk();
DiscordSDK();
~DiscordSDK();
// INTERBNAL
int64_t old_app_id;
Dictionary relationship2dict(discord::Relationship relationship);
Dictionary user2dict(discord::User user);
///
int64_t app_id = 0;
String state;
String details;
String large_image;
String large_image_text;
String small_image;
String small_image_text;
int64_t start_timestamp;
int64_t end_timestamp;
String party_id;
int32_t current_party_size;
int32_t max_party_size;
String match_secret;
String join_secret;
String spectate_secret;
bool is_public_party;
bool instanced;
bool is_overlay_locked;
void set_app_id(int64_t value);
int64_t get_app_id();
int64_t app_id = 0; // needs to be directly setted to 0 or it will crash randomly
H_SET_GET(String, state)
H_SET_GET(String, details)
H_SET_GET(String, large_image)
H_SET_GET(String, large_image_text)
H_SET_GET(String, small_image)
H_SET_GET(String, small_image_text)
H_SET_GET(int64_t, start_timestamp)
H_SET_GET(int64_t, end_timestamp)
H_SET_GET(String, party_id)
H_SET_GET(int32_t, current_party_size)
H_SET_GET(int32_t, max_party_size)
H_SET_GET(String, match_secret)
H_SET_GET(String, join_secret)
H_SET_GET(String, spectate_secret)
H_SET_GET(bool, is_public_party)
H_SET_GET(bool, instanced)
H_SET_GET(bool, is_overlay_locked)
void debug();
void coreupdate();
void run_callbacks();
void refresh();
void clear(bool reset_values);
void unclear();
int64_t get_app_id();
void set_app_id(int64_t value);
String get_state();
void set_state(String value);
String get_details();
void set_details(String value);
String get_large_image();
void set_large_image(String value);
String get_large_image_text();
void set_large_image_text(String value);
String get_small_image();
void set_small_image(String value);
String get_small_image_text();
void set_small_image_text(String value);
int64_t get_start_timestamp();
void set_start_timestamp(int64_t value);
int64_t get_end_timestamp();
void set_end_timestamp(int64_t value);
String get_party_id();
void set_party_id(String value);
int32_t get_current_party_size();
void set_current_party_size(int32_t value);
int32_t get_max_party_size();
void set_max_party_size(int32_t value);
String get_match_secret();
void set_match_secret(String value);
String get_join_secret();
void set_join_secret(String value);
String get_spectate_secret();
void set_spectate_secret(String value);
bool get_is_public_party();
void set_is_public_party(bool value);
bool get_instanced();
void set_instanced(bool value);
bool get_is_overlay_enabled();
bool get_is_overlay_locked();
void set_is_overlay_locked(bool value);
void open_invite_overlay(bool is_spectate);
void open_server_invite_overlay(String invite_code);
void open_voice_settings();
void accept_join_request(int64_t user_id);
void send_invite(int64_t user_id, bool is_spectate, String message_content);
void accept_invite(int64_t user_id);
void register_command(String value);
void register_steam(int32_t value);
Dictionary get_current_user();
Dictionary get_relationship(int64_t user_id);
Array get_all_relationships();
bool get_is_discord_working();
int get_result_int();
};

54
src/editor_presence.cpp Normal file
View File

@@ -0,0 +1,54 @@
#include "editor_presence.h"
#include "lib/discord_game_sdk/cpp/discord.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
EditorPresence *EditorPresence::singleton = nullptr;
void EditorPresence::_bind_methods()
{
}
EditorPresence::EditorPresence()
{
singleton = this;
}
EditorPresence::~EditorPresence()
{
singleton = nullptr;
delete core; // couldn't use destructor because it would not compile on linux
core = nullptr;
}
EditorPresence *EditorPresence::get_singleton()
{
return singleton;
}
void EditorPresence::_ready()
{
result = discord::Core::Create(1108142249990176808, DiscordCreateFlags_NoRequireDiscord, &core);
activity.SetState("Editing a project...");
activity.SetDetails(String(project_settings->get_setting("application/config/name")).utf8());
if (project_settings->has_setting("application/config/name"))
{
activity.GetAssets().SetLargeImage("godot");
}
activity.GetAssets().SetLargeText(String(engine->get_version_info()["string"]).utf8());
activity.GetTimestamps().SetStart(time->get_unix_time_from_system());
if (result == discord::Result::Ok)
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
else
UtilityFunctions::push_warning("EditorPresence couldn't be loaded! Maybe your Discord isn't running?");
}
void EditorPresence::_process(double delta)
{
if (state_string.utf8() != activity.GetState())
{
godot::Node *edited_scene_root = editor_interface->get_edited_scene_root();
activity.SetState(String("Editing: \"" + edited_scene_root->get_scene_file_path() + "\"").replace("res://", "").utf8());
if (result == discord::Result::Ok)
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
}
if (result == discord::Result::Ok)
core->RunCallbacks();
}

45
src/editor_presence.h Normal file
View File

@@ -0,0 +1,45 @@
#ifndef EDITOR_PRESENCE_H
#define EDITOR_PRESENCE_H
#include <stdio.h>
#include "lib/discord_game_sdk/cpp/discord.h"
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/project_settings.hpp>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/time.hpp>
#include <godot_cpp/classes/editor_interface.hpp>
using namespace godot;
class EditorPresence : public Node
{
GDCLASS(EditorPresence, Node);
static EditorPresence *singleton;
protected:
static void _bind_methods();
public:
static EditorPresence *
get_singleton();
godot::Engine *engine = godot::Engine::get_singleton();
godot::ProjectSettings *project_settings = godot::ProjectSettings::get_singleton();
godot::Time *time = godot::Time::get_singleton();
godot::EditorInterface *editor_interface = godot::EditorInterface::get_singleton();
discord::Core *core{};
discord::Result result;
discord::Activity activity{};
String state_string;
EditorPresence();
~EditorPresence();
void _ready() override;
void _process(double delta) override;
};
#endif

View File

@@ -7,17 +7,19 @@
#include <godot_cpp/godot.hpp>
#include "discordgodot.h"
#include "editor_presence.h"
using namespace godot;
static discord_sdk *discordsdk;
static DiscordSDK *discordsdk;
void initialize_discordsdk_module(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
ClassDB::register_class<discord_sdk>();
discordsdk = memnew(discord_sdk);
Engine::get_singleton()->register_singleton("discord_sdk", discord_sdk::get_singleton());
ClassDB::register_class<DiscordSDK>();
discordsdk = memnew(DiscordSDK);
Engine::get_singleton()->register_singleton("DiscordSDK", DiscordSDK::get_singleton());
ClassDB::register_class<EditorPresence>();
}
}
@@ -25,8 +27,7 @@ void uninitialize_discordsdk_module(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
Engine::get_singleton()->unregister_singleton("discord_sdk");
memdelete(discordsdk);
Engine::get_singleton()->unregister_singleton("DiscordSDK");
}
}