changed project names
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@@ -2,6 +2,6 @@
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>test3dproject</RootNamespace>
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<RootNamespace>gd-mono-thirdpersoncontroller</RootNamespace>
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</PropertyGroup>
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</Project>
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@@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "test 3d project", "test 3d project.csproj", "{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gd-mono-thirdpersoncontroller", "gd-mono-thirdpersoncontroller.csproj", "{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -10,7 +10,7 @@ config_version=5
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[application]
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config/name="Godot Mono Thirdpersoncontroller"
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config/name="Godot Mono thirdperson controller"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.0", "Forward Plus")
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run/max_fps=144
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@@ -28,7 +28,7 @@ window/stretch/aspect="expand"
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[dotnet]
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project/assembly_name="test 3d project"
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project/assembly_name="gd-mono-thirdpersoncontroller"
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[input]
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@@ -1,2 +1,2 @@
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# 3d-game-test
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trying out the 3D features from godot for fututre games
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# Godot Mono thirdperson controller
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This is a working thirdperson controller made in the mono version of godot with C#
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@@ -66,7 +66,7 @@ mesh = SubResource("BoxMesh_865hq")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="cube"]
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shape = SubResource("BoxShape3D_1tea2")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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[node name="directional_light_3d" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -0.396122, 0.918198, 0, -0.918198, -0.396122, 0, 0, 0)
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shadow_enabled = true
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