changed project names

This commit is contained in:
2023-01-03 19:17:24 +01:00
parent f1cbea5b8a
commit 6fff604e67
5 changed files with 7 additions and 7 deletions

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@@ -2,6 +2,6 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>test3dproject</RootNamespace> <RootNamespace>gd-mono-thirdpersoncontroller</RootNamespace>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

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@@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012 # Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "test 3d project", "test 3d project.csproj", "{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gd-mono-thirdpersoncontroller", "gd-mono-thirdpersoncontroller.csproj", "{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@@ -10,7 +10,7 @@ config_version=5
[application] [application]
config/name="Godot Mono Thirdpersoncontroller" config/name="Godot Mono thirdperson controller"
run/main_scene="res://scenes/main.tscn" run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.0", "Forward Plus") config/features=PackedStringArray("4.0", "Forward Plus")
run/max_fps=144 run/max_fps=144
@@ -28,7 +28,7 @@ window/stretch/aspect="expand"
[dotnet] [dotnet]
project/assembly_name="test 3d project" project/assembly_name="gd-mono-thirdpersoncontroller"
[input] [input]

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@@ -1,2 +1,2 @@
# 3d-game-test # Godot Mono thirdperson controller
trying out the 3D features from godot for fututre games This is a working thirdperson controller made in the mono version of godot with C#

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@@ -66,7 +66,7 @@ mesh = SubResource("BoxMesh_865hq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="cube"] [node name="CollisionShape3D" type="CollisionShape3D" parent="cube"]
shape = SubResource("BoxShape3D_1tea2") shape = SubResource("BoxShape3D_1tea2")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="directional_light_3d" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.396122, 0.918198, 0, -0.918198, -0.396122, 0, 0, 0) transform = Transform3D(1, 0, 0, 0, -0.396122, 0.918198, 0, -0.918198, -0.396122, 0, 0, 0)
shadow_enabled = true shadow_enabled = true