updated to godot 4.0 stable
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@@ -1,7 +1,7 @@
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.16">
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<Project Sdk="Godot.NET.Sdk/4.0.0">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>gd-mono-thirdpersoncontroller</RootNamespace>
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<RootNamespace>gd-net-thirdpersoncontroller</RootNamespace>
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</PropertyGroup>
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</Project>
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@@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gd-mono-thirdpersoncontroller", "gd-mono-thirdpersoncontroller.csproj", "{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gd-net-thirdpersoncontroller", "gd-net-thirdpersoncontroller.csproj", "{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -10,7 +10,7 @@ config_version=5
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[application]
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config/name="Godot Mono thirdperson controller"
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config/name="Godot .NET thirdperson controller"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.0", "Forward Plus")
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boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
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@@ -1,6 +1,5 @@
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# Godot Mono thirdperson controller
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This is a working thirdperson controller made in the mono version of godot with C# <br>
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Currently running in Godot 4 beta 16<br>
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# Godot 4.0 .NET thirdperson controller
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This is a working thirdperson controller made in the .NET version of Godot 4.0 with C# <br>
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<br>
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Demo video: https://www.youtube.com/watch?v=qTzU90Vj3Nw<br>
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<br>
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