updated to godot 4.0 stable

This commit is contained in:
2023-03-01 19:03:00 +01:00
parent 8ed8edb03d
commit 849abfdaf8
4 changed files with 6 additions and 7 deletions

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@@ -1,7 +1,7 @@
<Project Sdk="Godot.NET.Sdk/4.0.0-beta.16">
<Project Sdk="Godot.NET.Sdk/4.0.0">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>gd-mono-thirdpersoncontroller</RootNamespace>
<RootNamespace>gd-net-thirdpersoncontroller</RootNamespace>
</PropertyGroup>
</Project>

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@@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gd-mono-thirdpersoncontroller", "gd-mono-thirdpersoncontroller.csproj", "{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gd-net-thirdpersoncontroller", "gd-net-thirdpersoncontroller.csproj", "{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@@ -10,7 +10,7 @@ config_version=5
[application]
config/name="Godot Mono thirdperson controller"
config/name="Godot .NET thirdperson controller"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)

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@@ -1,6 +1,5 @@
# Godot Mono thirdperson controller
This is a working thirdperson controller made in the mono version of godot with C# <br>
Currently running in Godot 4 beta 16<br>
# Godot 4.0 .NET thirdperson controller
This is a working thirdperson controller made in the .NET version of Godot 4.0 with C# <br>
<br>
Demo video: https://www.youtube.com/watch?v=qTzU90Vj3Nw<br>
<br>