added todo comment

This commit is contained in:
2022-12-05 22:04:54 +01:00
parent e94b5927ed
commit 8ae11cb03d

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@@ -14,6 +14,7 @@ public partial class player : CharacterBody3D
public Camera3D camera; public Camera3D camera;
public Vector3 camPosition; public Vector3 camPosition;
public Vector3 playerResetPosition; public Vector3 playerResetPosition;
//TODO: Add camera max rotation on ground (Preventing turning camera to upside down)
public override void _Ready() public override void _Ready()
{ {
cameraCenter = GetNode<Marker3D>("camera_center"); cameraCenter = GetNode<Marker3D>("camera_center");