added mesh rotation by movement direction
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@@ -25,30 +25,26 @@ script = ExtResource("1_sqkid")
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transform = Transform3D(1, 0, 0, 0, 1.2, 0, 0, 0, 1, 0, 1.2, 0)
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shape = SubResource("CapsuleShape3D_bfc1o")
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[node name="mesh" type="MeshInstance3D" parent="collision"]
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[node name="body" type="MeshInstance3D" parent="collision"]
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transform = Transform3D(0.999994, 0, 0.00349065, 0, 1, 0, -0.00349065, 0, 0.999994, 0, 0, 0)
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mesh = SubResource("CapsuleMesh_4c62m")
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skeleton = NodePath("")
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[node name="handright" type="MeshInstance3D" parent="collision/mesh"]
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[node name="handright" type="MeshInstance3D" parent="collision/body"]
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transform = Transform3D(0.399998, -1.77635e-15, -0.00139626, 4.57356e-16, 0.333333, 0, 0.00139626, -6.20064e-18, 0.399998, 0.699996, 0.25, 0.00244345)
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mesh = SubResource("SphereMesh_72sci")
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skeleton = NodePath("")
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[node name="handleft" type="MeshInstance3D" parent="collision/mesh"]
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[node name="handleft" type="MeshInstance3D" parent="collision/body"]
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transform = Transform3D(0.399998, -1.77635e-15, -0.00139626, 4.57356e-16, 0.333333, 0, 0.00139626, -6.20064e-18, 0.399998, -0.699996, 0.25, -0.00244345)
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mesh = SubResource("SphereMesh_72sci")
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skeleton = NodePath("")
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[node name="debugfacemesh" type="MeshInstance3D" parent="collision/mesh"]
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[node name="debugfacemesh" type="MeshInstance3D" parent="collision/body"]
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transform = Transform3D(0.0010964, 0.999994, -0.00331398, -0.791156, -3.45825e-08, -0.261757, -0.314106, 0.00349064, 0.949381, 0.0915702, 0.666667, -0.449683)
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mesh = SubResource("TextMesh_fc7r6")
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skeleton = NodePath("../../..")
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[node name="raycast" type="RayCast3D" parent="collision/mesh"]
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transform = Transform3D(-0.999994, 0.00349056, -4.37111e-08, 3.64262e-08, 1.59224e-15, -0.833333, -0.00349056, -0.999994, -1.52579e-10, 0.00174532, -0.333333, -0.499997)
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target_position = Vector3(0, 1, 0)
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[node name="camera_center" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 1.2, 0)
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@@ -3,22 +3,15 @@ using System;
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public partial class player : CharacterBody3D
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{
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[Export] public const float Speed = 5.0f;
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[Export] public const float JumpVelocity = 5f;
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[Export] public const float gravity = 14f;
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[Export] float Speed = 5.0f;
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[Export] float JumpVelocity = 5f;
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[Export] float gravity = 14f;
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[Export(PropertyHint.Range, "0.1,1.0")] float mouseSensitivity = 0.3f;
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[Export(PropertyHint.Range, "-90,0,1")] float minMousePitch = -90f;
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[Export(PropertyHint.Range, "0,90,1")] float maxMousePitch = 50f;
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public float allDelta;
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public Marker3D camCenter;
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public override void _Ready()
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{
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camCenter = GetNode<Marker3D>("camera_center");
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}
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public override void _Process(double delta)
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{
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allDelta = (float)delta;
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if (Input.IsActionJustPressed("uncapture_mouse")) Input.MouseMode = Input.MouseModeEnum.Visible;
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if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured;
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}
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@@ -27,17 +20,20 @@ public partial class player : CharacterBody3D
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Vector3 velocity = Velocity;
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if (!IsOnFloor())
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velocity.y -= gravity * allDelta;
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velocity.y -= gravity * (float)delta;
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if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured)
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velocity.y = JumpVelocity;
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Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward");
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Vector3 direction = new Vector3(inputDir.x, 0, inputDir.y).Rotated(Vector3.Up, camCenter.Rotation.y).Normalized();
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Vector3 direction = new Vector3(inputDir.x, 0, inputDir.y).Rotated(Vector3.Up, GetNode<Marker3D>("camera_center").Rotation.y).Normalized();
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if (direction != Vector3.Zero)
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{
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velocity.x = direction.x * Speed;
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velocity.z = direction.z * Speed;
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Vector3 bodyRotation = GetNode<MeshInstance3D>("collision/body").Rotation;
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bodyRotation.y = Mathf.LerpAngle(bodyRotation.y,Mathf.Atan2(-inputDir.x, -inputDir.y), (float)delta * Speed);
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GetNode<MeshInstance3D>("collision/body").Rotation = bodyRotation;
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}
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else
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{
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@@ -46,16 +42,16 @@ public partial class player : CharacterBody3D
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}
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Velocity = velocity;
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MoveAndSlide();
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}
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}
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public override void _Input(InputEvent @event)
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{
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if (@event is InputEventMouseMotion mouseMotion && Input.MouseMode == Input.MouseModeEnum.Captured)
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{
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Vector3 camRot = camCenter.RotationDegrees;
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Vector3 camRot = GetNode<Marker3D>("camera_center").RotationDegrees;
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camRot.y -= mouseMotion.Relative.x * mouseSensitivity;
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camRot.x -= mouseMotion.Relative.y * mouseSensitivity;
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camRot.x = Mathf.Clamp(camRot.x, minMousePitch, maxMousePitch);
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camCenter.RotationDegrees = camRot;
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GetNode<Marker3D>("camera_center").RotationDegrees = camRot;
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}
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}
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}
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