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76fe7c74c2
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major breaking update to godot 4 beta 16
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2023-01-28 19:58:27 +01:00 |
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88db434420
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* delta
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2023-01-27 09:54:22 +01:00 |
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ca59509782
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fixed bugs and cleaned code
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2023-01-27 09:27:24 +01:00 |
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0e10367fc9
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added controller support
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2023-01-27 09:05:12 +01:00 |
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17b2fd0817
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big performance improvement
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2023-01-24 13:41:25 +01:00 |
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af8f505fcc
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adjusted mousepitch clamp
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2023-01-04 20:26:06 +01:00 |
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f1cbea5b8a
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cleaned up project
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2023-01-03 19:04:11 +01:00 |
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0234bf3fc8
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rotation speed changed to exact player movement speed
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2023-01-03 18:49:23 +01:00 |
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53865f8571
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improved rotation jitter fix
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2023-01-02 19:22:58 +01:00 |
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3acc432956
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fixed direction rotation
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2023-01-02 18:41:56 +01:00 |
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b36007a0b6
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added mesh rotation by movement direction
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2023-01-02 18:39:26 +01:00 |
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91ece935a6
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cam rotation doesn't affect player movement speed anymore
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2023-01-01 22:16:56 +01:00 |
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5a91798921
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added back mouse capture
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2023-01-01 20:54:47 +01:00 |
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7b00bd9f7c
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movement now adjusts with camera angle (it was too easy)
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2023-01-01 20:13:37 +01:00 |
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1ff156e8a5
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tried camera adjusted movement
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2023-01-01 20:07:23 +01:00 |
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57e7095697
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started rewriting player controller
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2022-12-09 22:30:05 +01:00 |
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b96bbbb1b5
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updated to godot 4 beta 7 wich might be a mistake
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2022-12-06 23:12:59 +01:00 |
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7c62ae2d2e
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less code
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2022-12-06 22:20:26 +01:00 |
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c3aaf104e2
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fixed mouse uncapture while jumping leads to flying bug
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2022-12-06 21:26:51 +01:00 |
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605ad26cc5
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character moves better with camera and physics values have changed
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2022-12-06 20:23:11 +01:00 |
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717398b6ca
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more comments from testing
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2022-12-06 19:50:55 +01:00 |
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31826e2e7e
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improved mouse uncapture
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2022-12-05 22:12:28 +01:00 |
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8ae11cb03d
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added todo comment
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2022-12-05 22:04:54 +01:00 |
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ac72c3b22e
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player controller works now completely with camera movement
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2022-12-05 21:07:16 +01:00 |
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4816ed1e5e
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removed a bad comment
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2022-12-05 20:36:56 +01:00 |
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0afe0c4cbd
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init
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2022-12-05 19:12:17 +01:00 |
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