26 Commits
1.1 ... master

Author SHA1 Message Date
Yannik
b76342b8e6 Merge pull request #1 from JaN0h4ck/master 2024-03-21 10:07:35 +01:00
JaN0h4ck
72434b2480 Move GetNode calls to _Ready function 2024-03-21 09:28:53 +01:00
JaN0h4ck
8dbf6de4ea regenerate solution 2024-03-21 09:12:59 +01:00
JaN0h4ck
ce8f172d41 upgrade to godot 4.2 2024-03-21 09:08:30 +01:00
Yannik
b398d66fba Update readme.md 2024-02-25 15:43:43 +01:00
Yannik
8a87fb2ac0 lol doesnt work in small projects i guess 2023-05-03 22:38:58 +02:00
Yannik
3d305f4188 Create FUNDING.yml 2023-05-03 22:37:51 +02:00
ab3193c1f9 merge error 2023-03-01 19:06:04 +01:00
849abfdaf8 updated to godot 4.0 stable 2023-03-01 19:03:00 +01:00
Yannik
dd2ff50353 Update readme.md 2023-02-11 19:16:58 +01:00
Yannik
bc8a98ed3a Update readme.md 2023-02-11 19:16:42 +01:00
Yannik
8ed8edb03d Update readme.md 2023-01-28 19:59:28 +01:00
76fe7c74c2 major breaking update to godot 4 beta 16 2023-01-28 19:58:27 +01:00
bf27550b68 changed bg color thing, fixed alt enter fullscreen 2023-01-27 13:32:41 +01:00
10bd172d87 added attention request 2023-01-27 13:31:31 +01:00
88db434420 * delta 2023-01-27 09:54:22 +01:00
ca59509782 fixed bugs and cleaned code 2023-01-27 09:27:24 +01:00
db124a0776 added information alert 2023-01-27 09:25:41 +01:00
0e10367fc9 added controller support 2023-01-27 09:05:12 +01:00
6538bf5f7f reverted unknown change 2023-01-24 13:41:50 +01:00
17b2fd0817 big performance improvement 2023-01-24 13:41:25 +01:00
Yannik
983dbf978f Update readme.md 2023-01-13 23:13:01 +01:00
9697ab1216 jitterfix 0.5f faster 2023-01-06 16:53:45 +01:00
eee59dfa6a custom actual working jitterfix 2023-01-06 16:49:36 +01:00
3c0c6ce9c0 Merge branch 'master' of https://github.com/vaporvee/gd-mono-thirdpersoncontroller 2023-01-06 16:22:37 +01:00
61922a1b52 changed max fps like less physics simulations 2023-01-06 15:25:40 +01:00
9 changed files with 134 additions and 81 deletions

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@@ -1,7 +1,9 @@
<Project Sdk="Godot.NET.Sdk/4.0.0-beta.10"> <Project Sdk="Godot.NET.Sdk/4.2.1">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>gd-mono-thirdpersoncontroller</RootNamespace> <RootNamespace>gdmonothirdpersoncontroller</RootNamespace>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

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@@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012 # Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gd-mono-thirdpersoncontroller", "gd-mono-thirdpersoncontroller.csproj", "{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gd-mono-thirdpersoncontroller", "gd-mono-thirdpersoncontroller.csproj", "{AC7B5940-D2F5-4F43-AF3D-D23E4111E15D}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -9,11 +9,11 @@ Global
ExportRelease|Any CPU = ExportRelease|Any CPU ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {AC7B5940-D2F5-4F43-AF3D-D23E4111E15D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}.Debug|Any CPU.Build.0 = Debug|Any CPU {AC7B5940-D2F5-4F43-AF3D-D23E4111E15D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU {AC7B5940-D2F5-4F43-AF3D-D23E4111E15D}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU {AC7B5940-D2F5-4F43-AF3D-D23E4111E15D}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU {AC7B5940-D2F5-4F43-AF3D-D23E4111E15D}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{C0DA1341-EAB0-4F7B-BEA9-60129C156BFE}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU {AC7B5940-D2F5-4F43-AF3D-D23E4111E15D}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

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@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.cte
[params] [params]
compress/mode=0 compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_compression=1 compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=false

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@@ -10,10 +10,10 @@ config_version=5
[application] [application]
config/name="Godot Mono thirdperson controller" config/name="Godot .NET thirdperson controller"
run/main_scene="res://scenes/main.tscn" run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.0", "Forward Plus") config/features=PackedStringArray("4.2", "C#", "Forward Plus")
run/max_fps=144 boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
boot_splash/show_image=false boot_splash/show_image=false
config/icon="res://icon.png" config/icon="res://icon.png"
@@ -32,53 +32,75 @@ project/assembly_name="gd-mono-thirdpersoncontroller"
[input] [input]
move_jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
move_left={ move_left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
] ]
} }
move_right={ move_right={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
] ]
} }
move_forward={ move_forward={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
] ]
} }
move_backward={ move_backward={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
] ]
} }
move_jump={ gp_cam_left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":-1.0,"script":null)
]
}
gp_cam_right={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":1.0,"script":null)
]
}
gp_cam_up={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":-1.0,"script":null)
]
}
gp_cam_down={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":1.0,"script":null)
] ]
} }
fullscreen={ fullscreen={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
] ]
} }
uncapture_mouse={ uncapture_mouse={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194327,"physical_keycode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194327,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
] ]
} }
[physics] [physics]
common/physics_ticks_per_second=144 3d/run_on_separate_thread=true
3d/default_gravity=12.0 3d/default_gravity=12.0
[rendering] [rendering]
lights_and_shadows/directional_shadow/size=6144 environment/defaults/default_clear_color=Color(0, 0, 0, 1)
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/screen_space_aa=1
occlusion_culling/use_occlusion_culling=true occlusion_culling/use_occlusion_culling=true

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@@ -1,5 +1,7 @@
# Godot Mono thirdperson controller # Godot 4.0 .NET thirdperson controller
This is a working thirdperson controller made in the mono version of godot with C# <br> This is a working thirdperson controller made in the .NET version of Godot 4.0 with C# <br>
Currently running in Godot 4 beta 10<br>
<br> <br>
Demo video: https://www.youtube.com/watch?v=qTzU90Vj3Nw [My Discord Server](https://discord.com/invite/EBdaTefpWy) <br><br>
Demo video: https://www.youtube.com/watch?v=qTzU90Vj3Nw<br>
<br>
<img width="200px" src="https://raw.githubusercontent.com/vaporvee/gd-mono-thirdpersoncontroller/master/icon.png">

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@@ -18,15 +18,15 @@ ssr_fade_out = 2.21914
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_0vf24"] [sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_0vf24"]
[sub_resource type="BoxMesh" id="BoxMesh_hmqcx"]
[sub_resource type="BoxShape3D" id="BoxShape3D_bxkt8"] [sub_resource type="BoxShape3D" id="BoxShape3D_bxkt8"]
size = Vector3(1, 1, 1.24943) size = Vector3(14, 7, 0.1)
[sub_resource type="BoxMesh" id="BoxMesh_hmqcx"]
[sub_resource type="PlaneMesh" id="PlaneMesh_p3q8d"] [sub_resource type="PlaneMesh" id="PlaneMesh_p3q8d"]
[sub_resource type="BoxShape3D" id="BoxShape3D_pxtb0"] [sub_resource type="BoxShape3D" id="BoxShape3D_pxtb0"]
size = Vector3(1.994, 0.048, 2) size = Vector3(14, 0.1, 14)
[sub_resource type="BoxMesh" id="BoxMesh_865hq"] [sub_resource type="BoxMesh" id="BoxMesh_865hq"]
@@ -37,24 +37,24 @@ environment = SubResource("Environment_3olxv")
camera_attributes = SubResource("CameraAttributesPhysical_0vf24") camera_attributes = SubResource("CameraAttributesPhysical_0vf24")
[node name="wall" type="StaticBody3D" parent="."] [node name="wall" type="StaticBody3D" parent="."]
transform = Transform3D(3.18901, 0, 0, 0, 1.018, 0, 0, 0, 7, 0, 0, -0.704191)
[node name="MeshInstance3D" type="MeshInstance3D" parent="wall"]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 0.02, 0.0452084, 2.24667, 1.0926)
mesh = SubResource("BoxMesh_hmqcx")
[node name="CollisionShape3D" type="CollisionShape3D" parent="wall"] [node name="CollisionShape3D" type="CollisionShape3D" parent="wall"]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 0.02, 0.04108, 2.19764, 1.09242) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 7)
shape = SubResource("BoxShape3D_bxkt8") shape = SubResource("BoxShape3D_bxkt8")
[node name="MeshInstance3D" type="MeshInstance3D" parent="wall"]
transform = Transform3D(14, 0, 0, 0, 7, 0, 0, 0, 0.018, 0, 3.5, 7)
mesh = SubResource("BoxMesh_hmqcx")
[node name="ground" type="StaticBody3D" parent="."] [node name="ground" type="StaticBody3D" parent="."]
transform = Transform3D(7.781, 0, 0, 0, 1.018, 0, 0, 0, 7, 0, 0, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="ground"] [node name="MeshInstance3D" type="MeshInstance3D" parent="ground"]
transform = Transform3D(7, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0)
mesh = SubResource("PlaneMesh_p3q8d") mesh = SubResource("PlaneMesh_p3q8d")
skeleton = NodePath("../..") skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="ground"] [node name="CollisionShape3D" type="CollisionShape3D" parent="ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
shape = SubResource("BoxShape3D_pxtb0") shape = SubResource("BoxShape3D_pxtb0")
[node name="cube" type="StaticBody3D" parent="."] [node name="cube" type="StaticBody3D" parent="."]

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@@ -3,6 +3,7 @@
[ext_resource type="Script" path="res://src/player.cs" id="1_sqkid"] [ext_resource type="Script" path="res://src/player.cs" id="1_sqkid"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bfc1o"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bfc1o"]
height = 2.4
[sub_resource type="CapsuleMesh" id="CapsuleMesh_4c62m"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_4c62m"]
@@ -22,11 +23,11 @@ font_size = 70
script = ExtResource("1_sqkid") script = ExtResource("1_sqkid")
[node name="collision" type="CollisionShape3D" parent="."] [node name="collision" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1.2, 0, 0, 0, 1, 0, 1.2, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
shape = SubResource("CapsuleShape3D_bfc1o") shape = SubResource("CapsuleShape3D_bfc1o")
[node name="body" type="MeshInstance3D" parent="collision"] [node name="body" type="MeshInstance3D" parent="collision"]
transform = Transform3D(0.999994, 0, 0.00349065, 0, 1, 0, -0.00349065, 0, 0.999994, 0, 0, 0) transform = Transform3D(0.999994, 0, 0.00349065, 0, 1.2, 0, -0.00349065, 0, 0.999994, 0, 0, 0)
mesh = SubResource("CapsuleMesh_4c62m") mesh = SubResource("CapsuleMesh_4c62m")
skeleton = NodePath("") skeleton = NodePath("")

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@@ -2,57 +2,83 @@ using Godot;
public partial class player : CharacterBody3D public partial class player : CharacterBody3D
{ {
public Vector3 direction;
public Vector2 gpCamVector;
public bool gamepadMode;
private Marker3D cameraCenter {get; set;}
private MeshInstance3D collisionBody {get; set;}
[Export] float speed = 5.0f; [Export] float speed = 5.0f;
[Export] float jumpVelocity = 5f; [Export] float jumpVelocity = 5f;
[Export] float gravity = 14f; [Export] float gravity = 14f;
[Export(PropertyHint.Range, "0.1,1.0")] float mouseSensitivity = 0.3f; [Export(PropertyHint.Range, "0.1,1.0")] float camSensitivity = 0.3f;
[Export(PropertyHint.Range, "-90,0,1")] float minMousePitch = -50f; [Export(PropertyHint.Range, "-90,0,1")] float minCamPitch = -50f;
[Export(PropertyHint.Range, "0,90,1")] float maxMousePitch = 50f; [Export(PropertyHint.Range, "0,90,1")] float maxCamPitch = 30f;
public override void _Ready() {
cameraCenter = GetNode<Marker3D>("camera_center");
collisionBody = GetNode<MeshInstance3D>("collision/body");
}
public override void _Process(double delta) public override void _Process(double delta)
{ {
//uncapturing the mouse disables player movement but still simulates gravity //uncapturing the mouse disables PC movement but still simulates gravity
if (Input.IsActionJustPressed("uncapture_mouse")) Input.MouseMode = Input.MouseModeEnum.Visible; if (Input.IsActionJustPressed("uncapture_mouse")) Input.MouseMode = Input.MouseModeEnum.Visible;
if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured; if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured;
/**body rotation is in regular process because it lags in physicsprocess and is more a animation anyway
maybe rotate extra collisions separately for invisible lag that may occur**/
if (direction != Vector3.Zero && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
{
Vector3 bodyRotation = collisionBody.Rotation;
bodyRotation.Y = Mathf.LerpAngle(bodyRotation.Y,Mathf.Atan2(-direction.X, -direction.Z), (float)delta * speed);
collisionBody.Rotation = bodyRotation;
}
//camera gamepad part (needs constant movement so _Input event wouldn't work with this like mouseinput)
gpCamVector = Input.GetVector("gp_cam_left", "gp_cam_right", "gp_cam_up", "gp_cam_down");
if(gpCamVector != Vector2.Zero)
{
Vector3 camRot = cameraCenter.RotationDegrees;
camRot.Y -= gpCamVector.X * camSensitivity * (float)delta * 500;
camRot.X -= gpCamVector.Y * camSensitivity * (float)delta * 500;
camRot.X = Mathf.Clamp(camRot.X, minCamPitch, maxCamPitch); //prevents camera from going endlessly around the player
cameraCenter.RotationDegrees = camRot;
}
} }
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
Vector3 velocity = Velocity; Vector3 velocity = Velocity;
if (!IsOnFloor()) if (!IsOnFloor())
velocity.y -= gravity * (float)delta; //characterbodys don't have physic simulations by default like rigidbody velocity.Y -= gravity * (float)delta; //characterbodys don't have physic simulations by default like rigidbody
if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured) if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
velocity.y = jumpVelocity; velocity.Y = jumpVelocity;
Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward"); Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward");
Vector3 direction = new Vector3(inputDir.x, 0, inputDir.y).Rotated(Vector3.Up, GetNode<Marker3D>("camera_center").Rotation.y).Normalized(); //rotates the input direction with camera rotation direction = new Vector3(inputDir.X, 0, inputDir.Y).Rotated(Vector3.Up, GetNode<Marker3D>("camera_center").Rotation.Y).Normalized(); //rotates the input direction with camera rotation
if (direction != Vector3.Zero) if (direction != Vector3.Zero && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
{ {
velocity.x = direction.x * speed; velocity.X = direction.X * speed * (float)delta * 60;
velocity.z = direction.z * speed; velocity.Z = direction.Z * speed * (float)delta * 60;
//Rotating the body mesh to movement
Vector3 bodyRotation = GetNode<MeshInstance3D>("collision/body").Rotation;
bodyRotation.y = Mathf.LerpAngle(bodyRotation.y,Mathf.Atan2(-direction.x, -direction.z), (float)delta * speed);
GetNode<MeshInstance3D>("collision/body").Rotation = bodyRotation;
} }
else else
{ {
velocity.x = Mathf.MoveToward(Velocity.x, 0, speed); velocity.X = Mathf.MoveToward(Velocity.X, 0, speed);
velocity.z = Mathf.MoveToward(Velocity.z, 0, speed); velocity.Z = Mathf.MoveToward(Velocity.Z, 0, speed);
} }
Velocity = velocity; Velocity = velocity;
MoveAndSlide(); MoveAndSlide();
} }
public override void _Input(InputEvent @event) public override void _Input(InputEvent @event)
{ {
gamepadMode = @event is InputEventJoypadButton | @event is InputEventJoypadMotion;
Vector3 camRot = cameraCenter.RotationDegrees;
if (@event is InputEventMouseMotion mouseMotion && Input.MouseMode == Input.MouseModeEnum.Captured) if (@event is InputEventMouseMotion mouseMotion && Input.MouseMode == Input.MouseModeEnum.Captured)
{ {
Vector3 camRot = GetNode<Marker3D>("camera_center").RotationDegrees; camRot.Y -= mouseMotion.Relative.X * camSensitivity;
camRot.y -= mouseMotion.Relative.x * mouseSensitivity; camRot.X -= mouseMotion.Relative.Y * camSensitivity;
camRot.x -= mouseMotion.Relative.y * mouseSensitivity;
camRot.x = Mathf.Clamp(camRot.x, minMousePitch, maxMousePitch); //prevents camera from going endlessly around the player
GetNode<Marker3D>("camera_center").RotationDegrees = camRot;
} }
camRot.X = Mathf.Clamp(camRot.X, minCamPitch, maxCamPitch); //prevents camera from going endlessly around the player
cameraCenter.RotationDegrees = camRot;
} }
} }

View File

@@ -4,17 +4,17 @@ using System;
public partial class window : Node public partial class window : Node
{ {
public override void _Ready() public override void _Ready()
{ {
ProjectSettings.SetSetting("physics/common/physics_ticks_per_second", Performance.GetMonitor(Performance.Monitor.TimeFps)); DisplayServer.WindowRequestAttention();
} OS.Alert("Make sure that you either capture your mouse or play with a gamepad. Jump with space or bottom gamepad face button. Remove this message in window.cs - vaporvee.com","Information");
}
public override void _Process(double delta) public override void _Process(double delta)
{ {
if (Input.IsActionJustPressed("fullscreen")) if (Input.IsActionJustPressed("fullscreen"))
{ {
if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen) if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen)
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed); DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
else DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen); else DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
} }
} }
} }