init
This commit is contained in:
2
project/.gitattributes
vendored
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2
project/.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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2
project/.gitignore
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project/.gitignore
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# Godot 4+ specific ignores
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.godot/
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1
project/icon.svg
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project/icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
37
project/icon.svg.import
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project/icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://brayuh2pw38ix"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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15
project/project.godot
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project/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Multiplayer Game Test"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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1
server/README.md
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1
server/README.md
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# multiplayer-game-test
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server/go.mod
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server/go.mod
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module github.com/vaporvee/multiplayer-game-test
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go 1.21.0
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require (
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github.com/gorilla/websocket v1.5.1 // indirect
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golang.org/x/net v0.17.0 // indirect
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)
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4
server/go.sum
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server/go.sum
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github.com/gorilla/websocket v1.5.1 h1:gmztn0JnHVt9JZquRuzLw3g4wouNVzKL15iLr/zn/QY=
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github.com/gorilla/websocket v1.5.1/go.mod h1:x3kM2JMyaluk02fnUJpQuwD2dCS5NDG2ZHL0uE0tcaY=
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golang.org/x/net v0.17.0 h1:pVaXccu2ozPjCXewfr1S7xza/zcXTity9cCdXQYSjIM=
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golang.org/x/net v0.17.0/go.mod h1:NxSsAGuq816PNPmqtQdLE42eU2Fs7NoRIZrHJAlaCOE=
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75
server/main.go
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server/main.go
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package main
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import (
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"fmt"
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"log"
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"net/http"
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"github.com/gorilla/websocket"
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)
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var upgrader = websocket.Upgrader{
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ReadBufferSize: 1024,
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WriteBufferSize: 1024,
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}
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// UserToken represents a user token in the database.
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type UserToken struct {
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UserID string
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Token string
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}
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// userTokens is a simple in-memory map for demonstration purposes.
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var userTokens = make(map[string]UserToken)
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// generateItchOAuthURL generates an OAuth URL for itch.io.
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func generateItchOAuthURL(clientID string) string {
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return fmt.Sprintf("https://itch.io/user/oauth?client_id=%s&response_type=token", clientID)
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}
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// redirectToItchOAuth sends the OAuth URL to the client.
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func redirectToItchOAuth(conn *websocket.Conn, clientID string) {
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oauthURL := generateItchOAuthURL(clientID)
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err := conn.WriteMessage(websocket.TextMessage, []byte(oauthURL))
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if err != nil {
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log.Println(err)
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}
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}
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// saveUserToken saves the user token in the database.
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func saveUserToken(userID, token string) {
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userTokens[userID] = UserToken{UserID: userID, Token: token}
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}
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// handler handles WebSocket connections.
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func handler(w http.ResponseWriter, r *http.Request) {
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Println(err)
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return
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}
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defer conn.Close()
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// Example client ID. Replace with your actual client ID.
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clientID := "your_client_id_here"
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// Redirect the user to the OAuth URL.
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redirectToItchOAuth(conn, clientID)
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// Simulate receiving the token from the client.
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// In a real application, you would parse the token from the redirect URL.
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userID := "example_user_id"
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token := "example_token"
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saveUserToken(userID, token)
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// Send a confirmation message to the client.
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err = conn.WriteMessage(websocket.TextMessage, []byte("Token saved successfully."))
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if err != nil {
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log.Println(err)
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}
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}
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func main() {
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http.HandleFunc("/ws", handler)
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log.Fatal(http.ListenAndServe(":8080", nil))
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}
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