interior tiles and scene transitions
This commit is contained in:
@@ -1,103 +1,111 @@
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[gd_scene load_steps=6 format=4 uid="uid://ccfdsdgaon63m"]
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[gd_scene load_steps=8 format=4 uid="uid://ccfdsdgaon63m"]
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[ext_resource type="Texture2D" uid="uid://ctr2whxnff2vn" path="res://assets/textures/tilemaps/main_house_interior_tileset.png" id="1_2vl8h"]
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[ext_resource type="PackedScene" uid="uid://dfbomt0l6b1o4" path="res://scenes/player.tscn" id="1_ikf4c"]
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[ext_resource type="Texture2D" uid="uid://dve2b2glwitsw" path="res://assets/textures/tilemaps/grass_tilemap.png" id="1_q28r8"]
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[ext_resource type="PackedScene" uid="uid://bsvy3yhylfoui" path="res://scenes/interactables/chair.tscn" id="3_2vl8h"]
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[ext_resource type="PackedScene" uid="uid://h77hilgbces" path="res://scenes/interactables/interact_sceneswitch.tscn" id="4_snitx"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2vl8h"]
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texture = ExtResource("1_q28r8")
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[sub_resource type="GDScript" id="GDScript_2vl8h"]
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script/source = "extends Node2D
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func _ready() -> void:
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RenderingServer.set_default_clear_color(\"#0d0805\")
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"
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5uvba"]
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texture = ExtResource("1_2vl8h")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 11, 2, 11, 2, 16)
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 11)
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0 = 0
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3:0/0 = 0
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4:0/0 = 0
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5:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 16, -2, 16, -2, 11)
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -16, 2, 16, -16, 16, -16, -16)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/top_right_corner = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_left_corner = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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2:1/0 = 0
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3:1/0 = 0
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4:1/0 = 0
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5:1/0 = 0
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6:1/0 = 0
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7:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -2, 16, -2, -16)
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -16, 2, -8, 16, -8, 16, 16, -16, 16, -16, -16)
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0:2/0/terrains_peering_bit/top_right_corner = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -8, 16, -8, 16, 16)
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1:2/0/terrains_peering_bit/top_left_corner = 0
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1:2/0/terrains_peering_bit/top_side = 0
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1:2/0/terrains_peering_bit/top_right_corner = 0
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2:2/0 = 0
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3:2/0 = 0
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4:2/0 = 0
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5:2/0 = 0
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6:2/0 = 0
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7:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, -2, -16, 16, -16, 16, 16, -16, 16, -16, -8)
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2:2/0/terrains_peering_bit/top_left_corner = 0
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0:3/0 = 0
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1:3/0 = 0
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2:3/0 = 0
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3:3/0 = 0
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4:3/0 = 0
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5:3/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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0:4/0 = 0
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1:4/0 = 0
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2:4/0 = 0
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3:4/0 = 0
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4:4/0 = 0
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5:4/0 = 0
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6:4/0 = 0
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7:4/0 = 0
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0:5/0 = 0
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1:5/0 = 0
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2:5/0 = 0
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3:5/0 = 0
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4:5/0 = 0
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5:5/0 = 0
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6:5/0 = 0
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7:5/0 = 0
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0:6/0 = 0
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1:6/0 = 0
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2:6/0 = 0
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3:6/0 = 0
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4:6/0 = 0
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5:6/0 = 0
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6:6/0 = 0
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7:6/0 = 0
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0:7/0 = 0
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1:7/0 = 0
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2:7/0 = 0
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3:7/0 = 0
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4:7/0 = 0
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5:7/0 = 0
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6:7/0 = 0
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7:7/0 = 0
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0:3/0/terrain_set = 0
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 11)
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[sub_resource type="TileSet" id="TileSet_ikf4c"]
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tile_size = Vector2i(32, 32)
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sources/0 = SubResource("TileSetAtlasSource_2vl8h")
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physics_layer_0/collision_layer = 1
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Ground 0"
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terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
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sources/1 = SubResource("TileSetAtlasSource_5uvba")
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[node name="Home" type="Node2D"]
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script = SubResource("GDScript_2vl8h")
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("AAACAAIAAAAGAAIAAAACAAMAAAAGAAIAAAACAAUAAAAGAAIAAAACAAYAAAAGAAIAAAACAAcAAAAGAAIAAAADAAIAAAAGAAIAAAADAAMAAAAGAAIAAAADAAUAAAAGAAIAAAADAAYAAAAGAAIAAAADAAcAAAAGAAIAAAAEAAIAAAAGAAIAAAAEAAMAAAAGAAIAAAAEAAUAAAAGAAIAAAAEAAYAAAAGAAIAAAAEAAcAAAAGAAIAAAAFAAIAAAAGAAIAAAAFAAUAAAAGAAIAAAAFAAYAAAAGAAIAAAAFAAcAAAAGAAIAAAAGAAIAAAAGAAIAAAAGAAMAAAAGAAIAAAAGAAUAAAAGAAIAAAAGAAYAAAAGAAIAAAAGAAcAAAAGAAIAAAAHAAIAAAAGAAIAAAAHAAMAAAAGAAIAAAAHAAQAAAAGAAIAAAAHAAUAAAAGAAIAAAAHAAYAAAAGAAIAAAAHAAcAAAAGAAIAAAAIAAIAAAAGAAIAAAAIAAMAAAAGAAIAAAAIAAQAAAAGAAIAAAAIAAUAAAAGAAIAAAAIAAYAAAAGAAIAAAAIAAcAAAAGAAIAAAACAAQAAAAGAAIAAAADAAQAAAAGAAIAAAAEAAQAAAAGAAIAAAAFAAQAAAAGAAIAAAAGAAQAAAAGAAIAAAAFAAMAAAAGAAIAAAA=")
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tile_map_data = PackedByteArray("AAAHAAYAAQABAAEAAAAHAAUAAQABAAEAAAAHAAQAAQABAAEAAAAHAAMAAQABAAEAAAAGAAYAAQABAAEAAAAGAAUAAQABAAEAAAAGAAQAAQABAAEAAAAGAAMAAQABAAEAAAAFAAYAAQABAAEAAAAFAAUAAQABAAEAAAAFAAQAAQABAAEAAAAFAAMAAQABAAEAAAAEAAYAAQABAAEAAAAEAAUAAQABAAEAAAAEAAQAAQABAAEAAAAEAAMAAQABAAEAAAADAAYAAQABAAEAAAADAAUAAQABAAEAAAADAAQAAQABAAEAAAADAAMAAQABAAEAAAACAAQAAQAAAAEAAAACAAMAAQAAAAEAAAACAAIAAQAAAAAAAAADAAIAAQABAAAAAAAEAAIAAQABAAAAAAACAAUAAQAAAAEAAAACAAYAAQAAAAEAAAAEAAcAAQABAAIAAAADAAcAAQABAAIAAAACAAcAAQAAAAIAAAAFAAIAAQAAAAMAAAAGAAIAAQABAAAAAAAGAAcAAQABAAIAAAAHAAIAAQABAAAAAAAHAAcAAQABAAIAAAAIAAMAAQACAAEAAAAIAAQAAQACAAEAAAAIAAIAAQACAAAAAAAIAAUAAQACAAEAAAAIAAYAAQACAAEAAAAIAAcAAQACAAIAAAAFAAcAAQABAAEAAAA=")
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tile_set = SubResource("TileSet_ikf4c")
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[node name="Chair" parent="." instance=ExtResource("3_2vl8h")]
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position = Vector2(144, 144)
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position = Vector2(144, 175)
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direction = 1
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[node name="Chair2" parent="." instance=ExtResource("3_2vl8h")]
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position = Vector2(208, 144)
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position = Vector2(208, 175)
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direction = 0
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[node name="Chair3" parent="." instance=ExtResource("3_2vl8h")]
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position = Vector2(176, 112)
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position = Vector2(176, 143)
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[node name="Player" parent="." node_paths=PackedStringArray("tilemap") instance=ExtResource("1_ikf4c")]
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position = Vector2(180, 183)
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position = Vector2(176, 235)
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tilemap = NodePath("../TileMapLayer")
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[node name="AnimatedSprite2D" parent="Player" index="0"]
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animation = &"up"
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[node name="InteractSceneswitch" parent="." instance=ExtResource("4_snitx")]
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position = Vector2(176, 268)
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scene = "res://scenes/levels/hood.tscn"
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auto_interact = true
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[editable path="Player"]
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@@ -230,5 +230,6 @@ tile_set = SubResource("TileSet_5rqdi")
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rendering_quadrant_size = 32
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physics_quadrant_size = 32
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[node name="Player" parent="." instance=ExtResource("1_ge1l5")]
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position = Vector2(110, 38)
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[node name="Player" parent="." node_paths=PackedStringArray("tilemap") instance=ExtResource("1_ge1l5")]
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position = Vector2(112, 51)
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tilemap = NodePath("../Ground")
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