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dd6bad8600
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Automatically replacing tiles with nodes works now completely
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2022-11-15 20:16:04 +01:00 |
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36fe0f1f08
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added tile node replacing, position changes but doesn't change visible ingame
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2022-11-15 20:01:28 +01:00 |
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9138545028
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readded tilemap allCells[] wich got missing
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2022-11-15 18:25:54 +01:00 |
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f00b24274d
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new file naming
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2022-11-15 18:18:01 +01:00 |
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84f1d48766
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Made an location Vector2 array for all tiles of an specific ID
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2022-11-15 17:54:20 +01:00 |
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vaporvee
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6ccfc19d12
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now splits the collections array
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2022-11-15 09:02:31 +01:00 |
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a81ccc7182
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godot needs a special array :(
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2022-11-14 22:25:42 +01:00 |
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6a8d400574
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less console spaming with debug key
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2022-11-14 21:28:24 +01:00 |
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7fcb5c1a7f
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prepared for auto tile node replacing
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2022-11-14 18:18:04 +01:00 |
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551bbb8d36
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now only places tiles on empty tiles
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2022-11-14 17:29:07 +01:00 |
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a16f599a56
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added remove tile debug key and made better background collisison
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2022-11-13 20:09:33 +01:00 |
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855ba9f0e2
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changed speed
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2022-11-13 13:40:58 +01:00 |
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affaf4521e
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test commit from visual studio
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2022-11-13 13:13:23 +01:00 |
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87294a1661
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main _Process not async anymore
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2022-11-13 13:12:02 +01:00 |
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74019bc4d1
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changed movement speed
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2022-11-13 12:52:49 +01:00 |
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282d6d144c
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cleaned controller code wich also makes controller stick directions work better
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2022-11-13 12:43:46 +01:00 |
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79a6e45bfb
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removed a debug key and _Process in main isn't async anymore
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2022-11-13 02:38:39 +01:00 |
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ba2653491e
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added joystick strentgh to player speed and diagonal movement isn't faster anymore
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2022-11-13 02:33:55 +01:00 |
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226f5d150c
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added debug tile placing on grid
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2022-11-13 01:44:28 +01:00 |
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69c8e437b8
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removed window management and added coordinate debug key
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2022-11-13 01:04:35 +01:00 |
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b8e6fe9426
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added collision
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2022-11-12 12:59:30 +01:00 |
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906738514b
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made some window management changes
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2022-11-12 01:06:57 +01:00 |
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fab7188747
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added fullscreen
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2022-11-12 00:08:18 +01:00 |
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bd49f35e5a
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init
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2022-11-11 18:36:01 +01:00 |
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