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0a90c41a23
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more efficient ray cast position code
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2022-12-11 21:44:18 +01:00 |
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c186097d0e
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made animations modular for manual movement code
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2022-12-11 19:59:52 +01:00 |
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de7d239282
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fixed animation bugs
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2022-12-11 19:17:37 +01:00 |
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6c57a23f85
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added player animations for walking
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2022-12-11 19:07:17 +01:00 |
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114c8045eb
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resized player and player collision
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2022-12-10 21:35:20 +01:00 |
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57cbbacc47
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made raycast smaller
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2022-12-10 21:18:29 +01:00 |
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183c678d69
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new player avatar
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2022-12-10 14:54:00 +01:00 |
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f62e44a4f2
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even more dialog code changes
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2022-12-07 23:00:56 +01:00 |
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29d3a7d130
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more dialog garbage testing code
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2022-12-02 21:12:25 +01:00 |
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c4500b09f4
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primitive working dialog bubble
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2022-12-01 20:25:36 +01:00 |
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f093d3c0b5
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cleaned some code and folder organization
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2022-11-30 23:08:31 +01:00 |
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5e983a9a5f
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added interaction system
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2022-11-30 22:09:48 +01:00 |
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68d16fbd4f
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added interaction_area to player for interacting with overlapping objects
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2022-11-30 18:42:21 +01:00 |
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c01a20e603
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added option to not always randomize json arrays
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2022-11-30 00:49:59 +01:00 |
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f0bf7b1966
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randomize dialog json array if given
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2022-11-30 00:31:02 +01:00 |
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078695b02d
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changed a value and some formatting
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2022-11-29 22:09:05 +01:00 |
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2f57e22f06
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now using multiple files instead of giant multiple files with extra keys
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2022-11-29 21:37:32 +01:00 |
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9865198883
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godot dictionary testing
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2022-11-29 21:29:46 +01:00 |
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b719aae87d
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json dialog implementation progression
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2022-11-29 20:06:42 +01:00 |
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0e6a8e660f
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worked on the custom dialog system
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2022-11-29 19:29:03 +01:00 |
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43a7ddbf76
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added dialog bubble without function
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2022-11-28 21:27:54 +01:00 |
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67d2f5ca59
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removed debug messages
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2022-11-28 20:34:58 +01:00 |
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f4e57aaaa5
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issue wasn't existing forgot why it is that way
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2022-11-28 20:34:18 +01:00 |
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dbb515ac49
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added comment
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2022-11-28 19:52:42 +01:00 |
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87a91c1dc6
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current controller now gets recognized better on the go
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2022-11-28 19:41:47 +01:00 |
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8fa39a2898
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removed not working dialog system advice making my own now
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2022-11-28 18:02:47 +01:00 |
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aa2e732a93
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"fixed" not building
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2022-11-28 18:00:48 +01:00 |
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964722a41a
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did some useless garbage
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2022-11-28 17:59:40 +01:00 |
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ca57159c22
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began the dialog system
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2022-11-27 23:29:56 +01:00 |
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e2f883e736
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backgroundscript is not objectbased anymore
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2022-11-27 22:03:20 +01:00 |
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67fa20c946
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fixed button variables being the same
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2022-11-27 19:30:13 +01:00 |
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d2e1e536d5
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main code even more cleaner
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2022-11-27 19:20:45 +01:00 |
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7db764c459
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cleaned main code
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2022-11-27 18:57:12 +01:00 |
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777cb3a1b2
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now recognizes the keyboard better
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2022-11-27 17:44:07 +01:00 |
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280ec83e8a
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now replacel currentController == null with "PC"
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2022-11-27 17:33:33 +01:00 |
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e28be76afe
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now checks if you are using keyboard or gamepad (very badly)
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2022-11-27 04:10:31 +01:00 |
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a3aab2de97
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added todo comment
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2022-11-27 03:36:30 +01:00 |
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fc678778b8
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now changes button mapping for nintendo controllers automatically
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2022-11-27 03:07:19 +01:00 |
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dbeac992bd
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prepared for nintendo controller support
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2022-11-26 12:51:28 +01:00 |
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ed6636d806
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readded fullscreen hotkeys
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2022-11-25 01:43:08 +01:00 |
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2e97d1fec7
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completely rewritten with godot 4 beta
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2022-11-25 00:31:57 +01:00 |
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4206b63785
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changed a comment
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2022-11-15 20:30:21 +01:00 |
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vaporvee
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4f5209d9e5
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Rename Main.cs to main.cs
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2022-11-15 20:24:50 +01:00 |
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vaporvee
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c454aeb26e
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Rename Player.cs to player.cs
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2022-11-15 20:24:32 +01:00 |
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dd6bad8600
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Automatically replacing tiles with nodes works now completely
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2022-11-15 20:16:04 +01:00 |
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36fe0f1f08
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added tile node replacing, position changes but doesn't change visible ingame
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2022-11-15 20:01:28 +01:00 |
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9138545028
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readded tilemap allCells[] wich got missing
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2022-11-15 18:25:54 +01:00 |
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f00b24274d
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new file naming
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2022-11-15 18:18:01 +01:00 |
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84f1d48766
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Made an location Vector2 array for all tiles of an specific ID
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2022-11-15 17:54:20 +01:00 |
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vaporvee
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6ccfc19d12
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now splits the collections array
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2022-11-15 09:02:31 +01:00 |
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