Commit Graph

172 Commits

Author SHA1 Message Date
9616c1f0d1 added multiline text support and more code changes 2022-12-17 22:26:18 +01:00
8cf6372d8b changed some player speed parameters 2022-12-13 20:30:53 +01:00
771b2e801e extended the dialog system 2022-12-13 19:49:47 +01:00
d2ff18fee2 ray cast legth is now just the original length 2022-12-11 21:53:20 +01:00
0a90c41a23 more efficient ray cast position code 2022-12-11 21:44:18 +01:00
c186097d0e made animations modular for manual movement code 2022-12-11 19:59:52 +01:00
de7d239282 fixed animation bugs 2022-12-11 19:17:37 +01:00
6c57a23f85 added player animations for walking 2022-12-11 19:07:17 +01:00
114c8045eb resized player and player collision 2022-12-10 21:35:20 +01:00
57cbbacc47 made raycast smaller 2022-12-10 21:18:29 +01:00
183c678d69 new player avatar 2022-12-10 14:54:00 +01:00
f62e44a4f2 even more dialog code changes 2022-12-07 23:00:56 +01:00
29d3a7d130 more dialog garbage testing code 2022-12-02 21:12:25 +01:00
c4500b09f4 primitive working dialog bubble 2022-12-01 20:25:36 +01:00
f093d3c0b5 cleaned some code and folder organization 2022-11-30 23:08:31 +01:00
5e983a9a5f added interaction system 2022-11-30 22:09:48 +01:00
68d16fbd4f added interaction_area to player for interacting with overlapping objects 2022-11-30 18:42:21 +01:00
c01a20e603 added option to not always randomize json arrays 2022-11-30 00:49:59 +01:00
f0bf7b1966 randomize dialog json array if given 2022-11-30 00:31:02 +01:00
078695b02d changed a value and some formatting 2022-11-29 22:09:05 +01:00
2f57e22f06 now using multiple files instead of giant multiple files with extra keys 2022-11-29 21:37:32 +01:00
9865198883 godot dictionary testing 2022-11-29 21:29:46 +01:00
b719aae87d json dialog implementation progression 2022-11-29 20:06:42 +01:00
0e6a8e660f worked on the custom dialog system 2022-11-29 19:29:03 +01:00
43a7ddbf76 added dialog bubble without function 2022-11-28 21:27:54 +01:00
67d2f5ca59 removed debug messages 2022-11-28 20:34:58 +01:00
f4e57aaaa5 issue wasn't existing forgot why it is that way 2022-11-28 20:34:18 +01:00
dbb515ac49 added comment 2022-11-28 19:52:42 +01:00
87a91c1dc6 current controller now gets recognized better on the go 2022-11-28 19:41:47 +01:00
8fa39a2898 removed not working dialog system advice making my own now 2022-11-28 18:02:47 +01:00
aa2e732a93 "fixed" not building 2022-11-28 18:00:48 +01:00
964722a41a did some useless garbage 2022-11-28 17:59:40 +01:00
ca57159c22 began the dialog system 2022-11-27 23:29:56 +01:00
e2f883e736 backgroundscript is not objectbased anymore 2022-11-27 22:03:20 +01:00
67fa20c946 fixed button variables being the same 2022-11-27 19:30:13 +01:00
d2e1e536d5 main code even more cleaner 2022-11-27 19:20:45 +01:00
7db764c459 cleaned main code 2022-11-27 18:57:12 +01:00
777cb3a1b2 now recognizes the keyboard better 2022-11-27 17:44:07 +01:00
280ec83e8a now replacel currentController == null with "PC" 2022-11-27 17:33:33 +01:00
e28be76afe now checks if you are using keyboard or gamepad (very badly) 2022-11-27 04:10:31 +01:00
a3aab2de97 added todo comment 2022-11-27 03:36:30 +01:00
fc678778b8 now changes button mapping for nintendo controllers automatically 2022-11-27 03:07:19 +01:00
dbeac992bd prepared for nintendo controller support 2022-11-26 12:51:28 +01:00
ed6636d806 readded fullscreen hotkeys 2022-11-25 01:43:08 +01:00
2e97d1fec7 completely rewritten with godot 4 beta 2022-11-25 00:31:57 +01:00
4206b63785 changed a comment 2022-11-15 20:30:21 +01:00
vaporvee
4f5209d9e5 Rename Main.cs to main.cs 2022-11-15 20:24:50 +01:00
vaporvee
c454aeb26e Rename Player.cs to player.cs 2022-11-15 20:24:32 +01:00
dd6bad8600 Automatically replacing tiles with nodes works now completely 2022-11-15 20:16:04 +01:00
36fe0f1f08 added tile node replacing, position changes but doesn't change visible ingame 2022-11-15 20:01:28 +01:00