Commit Graph

172 Commits

Author SHA1 Message Date
9138545028 readded tilemap allCells[] wich got missing 2022-11-15 18:25:54 +01:00
f00b24274d new file naming 2022-11-15 18:18:01 +01:00
84f1d48766 Made an location Vector2 array for all tiles of an specific ID 2022-11-15 17:54:20 +01:00
vaporvee
6ccfc19d12 now splits the collections array 2022-11-15 09:02:31 +01:00
a81ccc7182 godot needs a special array :( 2022-11-14 22:25:42 +01:00
6a8d400574 less console spaming with debug key 2022-11-14 21:28:24 +01:00
7fcb5c1a7f prepared for auto tile node replacing 2022-11-14 18:18:04 +01:00
551bbb8d36 now only places tiles on empty tiles 2022-11-14 17:29:07 +01:00
a16f599a56 added remove tile debug key and made better background collisison 2022-11-13 20:09:33 +01:00
855ba9f0e2 changed speed 2022-11-13 13:40:58 +01:00
affaf4521e test commit from visual studio 2022-11-13 13:13:23 +01:00
87294a1661 main _Process not async anymore 2022-11-13 13:12:02 +01:00
74019bc4d1 changed movement speed 2022-11-13 12:52:49 +01:00
282d6d144c cleaned controller code wich also makes controller stick directions work better 2022-11-13 12:43:46 +01:00
79a6e45bfb removed a debug key and _Process in main isn't async anymore 2022-11-13 02:38:39 +01:00
ba2653491e added joystick strentgh to player speed and diagonal movement isn't faster anymore 2022-11-13 02:33:55 +01:00
226f5d150c added debug tile placing on grid 2022-11-13 01:44:28 +01:00
69c8e437b8 removed window management and added coordinate debug key 2022-11-13 01:04:35 +01:00
b8e6fe9426 added collision 2022-11-12 12:59:30 +01:00
906738514b made some window management changes 2022-11-12 01:06:57 +01:00
fab7188747 added fullscreen 2022-11-12 00:08:18 +01:00
bd49f35e5a init 2022-11-11 18:36:01 +01:00