Commit Graph

158 Commits

Author SHA1 Message Date
f093d3c0b5 cleaned some code and folder organization 2022-11-30 23:08:31 +01:00
5e983a9a5f added interaction system 2022-11-30 22:09:48 +01:00
68d16fbd4f added interaction_area to player for interacting with overlapping objects 2022-11-30 18:42:21 +01:00
c01a20e603 added option to not always randomize json arrays 2022-11-30 00:49:59 +01:00
f0bf7b1966 randomize dialog json array if given 2022-11-30 00:31:02 +01:00
078695b02d changed a value and some formatting 2022-11-29 22:09:05 +01:00
2f57e22f06 now using multiple files instead of giant multiple files with extra keys 2022-11-29 21:37:32 +01:00
9865198883 godot dictionary testing 2022-11-29 21:29:46 +01:00
b719aae87d json dialog implementation progression 2022-11-29 20:06:42 +01:00
0e6a8e660f worked on the custom dialog system 2022-11-29 19:29:03 +01:00
43a7ddbf76 added dialog bubble without function 2022-11-28 21:27:54 +01:00
67d2f5ca59 removed debug messages 2022-11-28 20:34:58 +01:00
f4e57aaaa5 issue wasn't existing forgot why it is that way 2022-11-28 20:34:18 +01:00
dbb515ac49 added comment 2022-11-28 19:52:42 +01:00
87a91c1dc6 current controller now gets recognized better on the go 2022-11-28 19:41:47 +01:00
8fa39a2898 removed not working dialog system advice making my own now 2022-11-28 18:02:47 +01:00
aa2e732a93 "fixed" not building 2022-11-28 18:00:48 +01:00
964722a41a did some useless garbage 2022-11-28 17:59:40 +01:00
ca57159c22 began the dialog system 2022-11-27 23:29:56 +01:00
e2f883e736 backgroundscript is not objectbased anymore 2022-11-27 22:03:20 +01:00
67fa20c946 fixed button variables being the same 2022-11-27 19:30:13 +01:00
d2e1e536d5 main code even more cleaner 2022-11-27 19:20:45 +01:00
7db764c459 cleaned main code 2022-11-27 18:57:12 +01:00
777cb3a1b2 now recognizes the keyboard better 2022-11-27 17:44:07 +01:00
280ec83e8a now replacel currentController == null with "PC" 2022-11-27 17:33:33 +01:00
e28be76afe now checks if you are using keyboard or gamepad (very badly) 2022-11-27 04:10:31 +01:00
a3aab2de97 added todo comment 2022-11-27 03:36:30 +01:00
fc678778b8 now changes button mapping for nintendo controllers automatically 2022-11-27 03:07:19 +01:00
dbeac992bd prepared for nintendo controller support 2022-11-26 12:51:28 +01:00
ed6636d806 readded fullscreen hotkeys 2022-11-25 01:43:08 +01:00
2e97d1fec7 completely rewritten with godot 4 beta 2022-11-25 00:31:57 +01:00
4206b63785 changed a comment 2022-11-15 20:30:21 +01:00
vaporvee
4f5209d9e5 Rename Main.cs to main.cs 2022-11-15 20:24:50 +01:00
vaporvee
c454aeb26e Rename Player.cs to player.cs 2022-11-15 20:24:32 +01:00
dd6bad8600 Automatically replacing tiles with nodes works now completely 2022-11-15 20:16:04 +01:00
36fe0f1f08 added tile node replacing, position changes but doesn't change visible ingame 2022-11-15 20:01:28 +01:00
9138545028 readded tilemap allCells[] wich got missing 2022-11-15 18:25:54 +01:00
f00b24274d new file naming 2022-11-15 18:18:01 +01:00
84f1d48766 Made an location Vector2 array for all tiles of an specific ID 2022-11-15 17:54:20 +01:00
vaporvee
6ccfc19d12 now splits the collections array 2022-11-15 09:02:31 +01:00
a81ccc7182 godot needs a special array :( 2022-11-14 22:25:42 +01:00
6a8d400574 less console spaming with debug key 2022-11-14 21:28:24 +01:00
7fcb5c1a7f prepared for auto tile node replacing 2022-11-14 18:18:04 +01:00
551bbb8d36 now only places tiles on empty tiles 2022-11-14 17:29:07 +01:00
a16f599a56 added remove tile debug key and made better background collisison 2022-11-13 20:09:33 +01:00
855ba9f0e2 changed speed 2022-11-13 13:40:58 +01:00
affaf4521e test commit from visual studio 2022-11-13 13:13:23 +01:00
87294a1661 main _Process not async anymore 2022-11-13 13:12:02 +01:00
74019bc4d1 changed movement speed 2022-11-13 12:52:49 +01:00
282d6d144c cleaned controller code wich also makes controller stick directions work better 2022-11-13 12:43:46 +01:00